You like to go fast. How you race is up to you. Normally racers start as independents or freelancers, but once your triumphs get noticed, it's possible to become sponsored.
- Skill Proficiencies: Many races require the use of animals, thus Animal Handling skill access. Of course you should have the Athletics Skill when racing without assistance.
Animal Handling and Athletics
- Tool Proficiencies: Your racing career has taught you how to race with vehicles. You may choose 2 vehicles found in your land to be proficient in.
2 Vehicles
- Languages: You do not gain any additional languages.
- Equipment:
Riding crop (works as a whip but without reach), a costume (racing uniform), a lucky charm, saddle bags, and a belt pouch with 10 gp.
You are always either able to find or start any kind of race as long as you have something to wager and there is a community of creatures. How long it takes to set up a street race, who joins, and what the other creatures wager is up to the DM. While you may request a certain type of race, your DM may determine what kind of race you actually can find (vehicle, running, swimming, etc).
Suggested Characteristics
Racers tend to be impulsive. Your need for speed tends to make you jump into situations and go with the flow, rather than think things out. Races and games of chance are very similar, if not the same. Your constant desire to join these activities can lead to gambling problems, like addiction to gambling. Racing is a thrill for you, and thus you are most likely a thrill seeker.
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