You have a past dealing in the underworld, but your own moral compass guided your actions. You know how to navigate the underbelly of the city and other dangerous places. With your combination of sharp senses and swift hands, there's no door or trap that can stop you from going where you want to.
- Ability Scores: Dexterity, Wisdom, Charisma
- Feat: Lucky
- Skill Proficiencies: Perception and Sleight of Hand
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
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