"Stand firm. Speak clearly. Let neither your shield nor your word fail those behind you."
— Inscription from the Legionary Forum of Ithar
Introduction
You served the Legions of Aurimundus, rising to the rank of Centurion—an officer trusted not only to command soldiers, but to embody the Republic’s ideals of discipline, law, and civic responsibility. In Aurimundus, a Centurion is expected to think as well as fight, to lead by both voice and example.
Description
The Republic of Aurimundus does not produce idle officers. It produces Centurions—leaders forged in drill yards, battlefields, tribunals, and the relentless scrutiny of peers and superiors alike. You were trained to command formations, enforce discipline, interpret orders, and adapt to chaos without surrendering structure.
But Aurimundus demands more than battlefield competence. A Centurion must understand law, rhetoric, and the fragile machinery of the Republic itself. You learned to settle disputes among soldiers before they became fractures, to speak before magistrates, to interpret orders without losing their intent, and to hold the line not just against enemies—but against disorder within your own ranks.
You may have commanded a century along contested borders, defended trade routes, led urban peacekeeping forces, or served in expeditionary campaigns. You learned that war is not glory—it is logistics, morale, and the ability to make ten people stand when one falters.
You became an adventurer because service rarely ends cleanly. Perhaps you were honorably discharged after years of command, sent on a special assignment, forced out by political rivals, or walked away after witnessing something the Republic would prefer remain unrecorded. Or perhaps you still serve—just beyond the reach of official banners.
Wherever you go, you carry Aurimundus with you: discipline in your posture, clarity in your speech, and the quiet expectation that when things break… you will be the one expected to fix them.
Using This Background
This background is ideal for Fighters, Paladins, Bards, Clerics, Rogues, and Artificers who emphasize leadership, battlefield awareness, and civic responsibility.
An Aurimundan Centurion-Exemplar might be:
- a decorated officer seeking purpose after war
- a disgraced commander hunting redemption
- a loyal agent still serving the Republic unofficially
- a strategist trying to prevent a coming conflict
- a veteran who cannot stop protecting others
This background excels in campaigns involving:
- military strategy
- political intrigue
- leadership under pressure
- moral dilemmas of command
- law vs. necessity
"The line does not hold because of shields. It holds because someone refuses to step back."
- Ability Scores: Aurimundan Centurions are trained to lead, endure, and think under pressure. Choose one:
- Strength +2, Charisma +1 (battlefield leader)
- Charisma +2, Intelligence +1 (strategist and officer)
- Strength +1, Wisdom +1, Charisma +1 (balanced commander)
- Feat: Your background grants one of the following feat options:
- Inspiring Leader
- Tough
At the DM’s discretion: Alert, Skilled, or Sentinel
- Skill Proficiencies: Your training emphasized leadership, combat discipline, and civic reasoning.
Skill Proficiencies: Athletics, Insight, Persuasion
- Tool Proficiencies: Your training emphasized leadership, combat discipline, and civic reasoning.
Tool Proficiencies: One Gaming Set, Calligrapher’s Supplies, Vehicles (Land)
- Languages: Your training emphasized leadership, combat discipline, and civic reasoning.
Languages: Common and two additional languages (often military, diplomatic, or regional)
- Equipment: You begin with the following equipment:
- Well-maintained traveler’s clothes or officer’s attire
- A Centurion’s insignia, cloak clasp, or engraved rank token
- A field journal of campaigns, formations, and personal notes
- A wax tablet, stylus, and sealed orders (completed or unfinished)
- A military whistle or signal horn
- A worn but reliable weapon (gladius-style blade, spear, or equivalent)
- A signet ring or officer’s seal
- A pouch containing 15 gp
| d8 | Centurion Origin |
|---|---|
| 1 | You earned your rank through battlefield distinction after holding a collapsing line. |
| 2 | You were promoted due to exceptional discipline and loyalty to the Republic. |
| 3 | You exposed corruption within your unit and paid the price. |
| 4 | You led troops in a campaign that still haunts your decisions. |
| 5 | You served as a peacekeeper in a volatile city rather than a battlefield commander. |
| 6 | A superior trusted you with orders you were never meant to question. |
| 7 | You lost your command under circumstances that were not entirely your fault. |
| 8 | You voluntarily stepped down, unwilling to follow an order that crossed your principles. |
Your training as a Centurion allows you to assert authority, organize others, and stabilize chaotic situations.
In military environments, guard forces, mercenary companies, organized groups, or crisis situations, you can:
- Establish temporary command or coordination among unorganized allies
- Identify chain of command, discipline quality, and morale in a group
- Quickly organize basic defensive formations or coordinated action
- Gain a formal hearing with soldiers, officers, guards, or officials familiar with structured command
When you observe a battlefield, conflict, or tense gathering, you can determine one key tactical truth: where the line will break, who is holding it together, or what action could restore order.
This feature does not grant automatic obedience—but it makes people hesitate before ignoring you.
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | I assess people like soldiers—by reliability, not charm. |
| 2 | I speak clearly and expect to be understood the first time. |
| 3 | I instinctively take charge when no one else does. |
| 4 | I remain calm when others panic. |
| 5 | I maintain my equipment with ritual precision. |
| 6 | I prefer structure, even in chaos. |
| d6 | Ideal |
|---|---|
| 1 | Duty: Responsibility does not end when the battle does. |
| 2 | Order: Without discipline, even good people fail. |
| 3 | Leadership: A leader stands where the line is weakest. |
| 4 | Justice: Authority must answer to law, not ego. |
| 5 | Unity: A divided force is already defeated. |
| 6 | Honor: Your word must be as strong as your shield. |
| d6 | Bond |
|---|---|
| 1 | I still consider my former soldiers my responsibility. |
| 2 | A commander I respected shaped who I am. |
| 3 | I carry the memory of those who fell under my command. |
| 4 | I owe the Republic more than it owes me. |
| 5 | I seek to redeem a failure that cost lives. |
| 6 | My rank may be gone, but my duty remains. |
| d6 | Flaw |
|---|---|
| 1 | I struggle to trust those who reject discipline. |
| 2 | I can be overly rigid in unfamiliar situations. |
| 3 | I sometimes treat allies like subordinates. |
| 4 | I assume responsibility even when I shouldn’t. |
| 5 | I find it difficult to walk away from a fight. |
| 6 | I fear failing those who depend on me. |
Contacts
Your contacts include legion veterans, officers, quartermasters, magistrates, and civic officials across the Republic of Aurimundus. These individuals can provide:
- military intelligence
- logistical support
- safe lodging
- introductions to officials
- access to records or supply networks
They respect your rank—even if they question your current allegiance.
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