The totemist combines the practical skills of the rogue with some of the animal magic normally available to priests, and is of great value to the Azuposi community. He aids the hunters and protects the village from dangerous animals.
- Skill Proficiencies: Sleight of Hand, and one of the following: Arcana, Nature, Stealth, or Survival
- Tool Proficiencies: Simple Weapons, Woodcarver's Tools and one of the following: Glassblower's Tools, Jeweler's Tools, Leatherworker's Tools, Painter's Supplies, Potter's Tools, Tinker's Tools, or Weaver's Tools
- Languages: Two languages of your choice
- Equipment: Woodcarver's Tools, tool set of your choice, a small knife, a dagger or club, a short bow or sling, a totem
Once per long rest you may spend one hour to create a totem. The totem stores one Druid spell of the school of magic corresponding to the type of totem you make. The level of the spell is equivalent to your character level; lower level spells will be automatically upcast. You may use a Bonus Action to command a totem to expend its stored spell after a specified time delay or in response to a trigger, or an Action to expend the stored spell instantly. The totem cannot be reused once the stored spell is expended. Only you can use your totems unless you command a totem to respond to a trigger performed by another person.
Totem Types:
Puma: School of Conjuration
Bear: School of Abjuration
Badger: School of Transmutation
Wolf: School of Evocation
Eagle: School of Divination
Shrew: Schools of Enchantment and Illusion
Spell List
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