Totemist Image

The totemist combines the practical skills of the rogue with some of the animal magic normally available to priests, and is of great value to the Azuposi community. He aids the hunters and protects the village from dangerous animals.

 
Skill Proficiencies: Sleight of Hand, and one of the following: Arcana, Nature, Stealth, or Survival
Tool Proficiencies: Simple Weapons, Woodcarver's Tools and one of the following: Glassblower's Tools, Jeweler's Tools, Leatherworker's Tools, Painter's Supplies, Potter's Tools, Tinker's Tools, or Weaver's Tools
Languages: Two languages of your choice
Equipment: Woodcarver's Tools, tool set of your choice, a small knife, a dagger or club, a short bow or sling, a totem
 
Feature: Talismanic Magic

Once per long rest you may spend one hour to create a totem. The totem stores one Druid spell of the school of magic corresponding to the type of totem you make. The level of the spell is equivalent to your character level; lower level spells will be automatically upcast. You may use a Bonus Action to command a totem to expend its stored spell after a specified time delay or in response to a trigger, or an Action to expend the stored spell instantly. The totem cannot be reused once the stored spell is expended. Only you can use your totems unless you command a totem to respond to a trigger performed by another person.

Totem Types:

Puma: School of Conjuration

Bear: School of Abjuration

Badger: School of Transmutation

Wolf: School of Evocation

Eagle: School of Divination

Shrew: Schools of Enchantment and Illusion

 
Spell List
Spell Level Spells
1st absorb elements, animal friendship, beast bond, charm person, create or destroy water, cure wounds, detect magic, detect poison and disease, earth tremor, entangle, faerie fire, fog cloud, goodberry, healing word, ice knife, jump, longstrider, protection from evil and good, purify food and drink, snare, speak with animals, thunderwave
2nd aid, air bubble, animal messenger, augury, barkskin, beast sense, continual flame, darkvision, dust devil, earthbind, enhance ability, enlarge/reduce, find traps, flame blade, flaming sphere, gust of wind, healing spirit, heat metal, hold person, lesser restoration, locate animals or plants, locate object, moonbeam, pass without trace, protection from poison, skywrite, spike growth, summon beast, warding wind
3rd aura of vitality, call lightning, conjure animals, daylight, dispel magic, elemental weapon, erupting earth, flame arrows, meld into stone, plant growth, protection from energy, sleet storm, speak with plants, summon fey, syluné’s viper, tidal wave, wall of water, water breathing, water walk, wind wall
4th charm monster, confusion, conjure minor elementals, conjure woodland beings, control water, divination, dominate beast, elemental bane, fire shield, fount of moonlight, freedom of movement, giant insect, grasping vine, guardian of nature, hallucinatory terrain, ice storm, locate creature, polymorph, stone shape, stoneskin, summon elemental, wall of fire, watery sphere
5th alustriel's mooncloak, antilife shell, awaken, commune with nature, cone of cold, conjure elemental, control winds, geas, greater restoration, insect plague, maelstrom, mass cure wounds, planar binding, reincarnate, scrying, songal's elemental suffusion, summon draconic spirit, transmute rock, tree stride, wall of stone, wrath of nature
6th bones of the earth, conjure fey, druid grove, elminster's effulgent spheres, find the path, flesh to stone, heal, heroes' feast, investiture of flame, investiture of ice, investiture of stone, investiture of wind, move earth, primordial ward, sunbeam, transport via plants, wall of thorns, wind walk
7th draconic transformation, fire storm, mirage arcane, plane shift, regenerate, reverse gravity, symbol, whirlwind
8th animal shapes, antipathy/sympathy, control weather, earthquake, feeblemind, incendiary cloud, sunburst, tsunami
9th foresight, shapechange, storm of vengeance
 
Totemist Image

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