You was never meant to exist. In a reality where even gods agreed that anomalies should no longer be born, he emerged anyway—an error the universe could not correct. That correction came at eleven years old, when death brushed too close and something inside him answered. A soul was taken without intent, without understanding, and in that moment the world rejected him entirely. Torn from his origin and cast into a forgotten realm, you became something unclaimed by any realm—alive, but not permitted to belong.
The first to find him were not hunters, but gods. Fourteen of them, united by something deeper than agreement, saw him—and chose him. What followed was not simple cursing, but possession shaped as devotion. His shadow was taken, his sight replaced, his dreams controlled, his memories fractured, until nothing of him remained untouched. And yet, they did not leave. They linger still—watching, guiding, reshaping—waiting for the day he no longer resists. In a world that cast him out and a fate that refuses to release him.
- Feat:
🌙 Feat: Fractured Ownership
Something in you does not belong to the world—and the world knows it. When you take this feat, once per long rest you may treat a failed roll (attack, save, or check) as if you had rolled a natural 15 instead. This is not luck. It is correction. Reality subtly bends, as if something refuses to let you fail in that moment. However, immediately after, you suffer a Fracture Effect: disadvantage on your next roll of the same type, as the imbalance is “paid back” through instability.
This power is not yours alone. The Fourteen feel when it happens. When this feat triggers, the DM may introduce a brief narrative intrusion—whispers, pressure, or a shift in emotion—as their presence sharpens. If the roll was made to protect someone you love, you instead gain advantage on your next action and ignore the Fracture Effect—but their awareness of that bond deepens, and they begin to subtly press against it.
- Skill Proficiencies: Choose two from among history, Investigation, Religion, or Survival
- Languages: you are fluent in any language that the ones who love you speak, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
- Equipment: A [Tooltip Not Found] (containing a dragon rifle, an [Tooltip Not Found], a [Tooltip Not Found], a [Tooltip Not Found], a [Tooltip Not Found], a [Tooltip Not Found], a [Tooltip Not Found], a [Tooltip Not Found], a day of preserved rations, and a waterskin), one trinket of special significance (often tied to Mari or a forgotten memory), a set of worn western clothes, and 1 sp.
This table represents the subtle—and often unwelcome—ways the Fourteen influence Dragoste’s life at any given moment. These effects are not always visible, nor are they always harmful, but they are always present. Whether through a flicker of the moon above his head, a shift in the air, or an emotion that doesn’t quite belong to him, the results reflect how the Fourteen observe, guide, and interfere. The DM may call for a roll on this table during moments of stress, emotional vulnerability, or when Dragoste acts outside their expectations.
The outcomes range from faint environmental reactions to direct metaphysical pressure, sometimes offering fleeting aid, other times introducing complications or distortions. Certain results may intensify if Mari is involved, while others may be suppressed entirely by her presence. This table is not just a mechanic—it is a living expression of the bond between Dragoste and the Fourteen, shaping both the world around him and the way it responds to his existence.
| d1 | Harrowing Event |
|---|---|
| 1 | You awakened a power no one was meant to have |
This name hits the core truth: Dragoste doesn’t wield his power—he exists inside something that has already laid claim to him. It reflects the constant presence, the interference, and the unsettling reality that every action he takes is observed, weighed, and sometimes altered. It’s not a gift, not a curse in the traditional sense—it’s ownership that he actively resists, moment by moment.
It also gives you a ton of flexibility mechanically and narratively. Any subclass feature, passive effect, or triggered ability can fall under this umbrella: interventions, emotional distortions, protection, punishment, even moments where his will briefly overrides theirs (especially with Mari involved). Everything ties back to one idea:
He is powerful not because he is free—
but because something powerful refuses to let him go.
Suggested Characteristics
You are loved fantically and you are Cursed plentifully
| d8 | Personality Trait |
|---|---|
| 1 | I don’t run from evil. Evil runs from me. |
| 2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
| 3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
| 4 | I live for the thrill of the hunt. |
| 5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
| 6 | I expect danger around every corner. |
| 7 | I refuse to become a victim, and I will not allow others to be victimized. |
| 8 | I put no trust in divine beings. |
| d6 | Ideal |
|---|---|
| 1 | I try to help those in need, no matter what the personal cost. (Good) |
| 2 | I’ll stop the spirits that haunt me or die trying. (Any) |
| 3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| 4 | I have a dark calling that puts me above the law. (Chaotic) |
| 5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
| 6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
| 2 | I would sacrifice my life and my soul to protect the innocent. |
| 3 | My torment drove away the person I love. I strive to win back the love I’ve lost. |
| 4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 5 | There’s evil in me, I can feel it. It must never be set free. |
| 6 | I have a child to protect. I must make the world a safer place for him (or her). |
| d6 | Flaw |
|---|---|
| 1 | I have certain rituals that I must follow every day. I can never break them. |
| 2 | I assume the worst in people. |
| 3 | I feel no compassion for the dead. They’re the lucky ones. |
| 4 | I have an addiction. |
| 5 | I am a purveyor of doom and gloom who lives in a world without hope. |
| 6 | I talk to spirits that no one else can see. |
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