You were raised in the clandestine world of covert organizations. Whether you were a spy for a shadowy government agency or a saboteur for an elite criminal syndicate, your youth was spent navigating high-security wards and learning the silent language of the rooftops. You became a living key, shaped by mentors to go where others cannot and vanish before the alarm ever sounds.
- Ability Scores: Dexterity, Intelligence, Wisdom
- Feat: Magic Initiate (Wizard) (see chapter 5)
- Skill Proficiencies: Acrobatics and Stealth
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
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