Since you were young, you knew that where there are monsters, there are those who hunt them. Your guardians raised you —maybe it'd be better to say "trained you"— expecting you would carry on their legacy of hunting. Saving people, hunting things. The family business.
- Skill Proficiencies: Athletics, Investigation, Survival
- Languages: One of your choice
- Equipment: Your guardian's leather-bound diary (full of their research), a set of traveler’s clothes, one trinket of special significance, and a pouch containing 25 gp
Common Knowledge
You were raised being taught how to track and kill the same way a normal child is taught to tie a bow. As such, you can identify what type of monster you're hunting much faster than those around you.
Suggested Characteristics
| d4 | Ideal |
|---|---|
| 1 | Distance. People die, promises are broken, no one stays; it's easier to keep my distance. (Chaotic) |
| 2 | Legacy. Hunting is what my family does, so it's what I do. (Lawful) |
| 3 | Bloodlust. There's no better feeling than a monster's blood on my hands. (Evil) |
| 4 | Protection. I must do everything possible to save people. (Good) |
| d4 | Flaw |
|---|---|
| 1 | I drink in excess to forget my pain. |
| 2 | I'm numb to violence I see and cause. |
| 3 | I resent my friends and family for being happy when I'm not. |
| 4 | I think people who get hurt or die are only victims because they allow themselves to be. |
Previous Versions
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5/1/2026 5:54:19 PM
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Coming Soon
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