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You grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friend and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft. Still, you never lost your pride and never abandoned hope. Fate is not yet finished with you.

 
Ability Scores: Dexterity, Wisdom, Charisma
Feat: Lucky
Skill Proficiencies: Insight and Stealth
Tool Proficiencies: Thieves Tools
Equipment: Choose or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 pouches, Traveler's Clothes 16 GP; or (B) 50 GP
 
Feature: Lucky

You gain the following benefits.

Luck Points. You have a number of Luck Points equal to your proficiency bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.

Advantage. When you roll a d20 for a D20 Test, you can 1 Luck Point to give yourself advantage on a roll.

DisadvantageWhen a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

 
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