You whittle. Your raw material is tree. Your tool is blade. From time to time, you traded clubs, staves, or wooden needles with friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: [feat]Magic Initiate (Druid)[/feat]
- Skill Proficiencies: Arcana and Persuasion
- Tool Proficiencies: Woodcarver's Tools
- Equipment: Choose A or B: (A) Shortbow, 20 Arrows, Woodcarver's Tools, Bedroll, Quiver, Tent, Traveler’s Clothes, 7 GP; or (B) 50 GP
Comments