War teaches most soldiers how to kill.
You learned how to feed survivors afterward.
Whether attached to mercenary companies, monster hunters, military caravans, siege camps, or wandering adventuring bands, you became skilled at turning battlefields into sources of food, medicine, and survival. You know how to dress carcasses, preserve meat, identify edible organs, and cook creatures most people would never dare touch.
To you, nothing should go to waste.
Not victory.
Not death.
Not the beast that tried to eat you five minutes ago.
- Ability Scores:
Choose one set:
- Strength, Constitution, Wisdom
- Constitution, Wisdom, Charisma
- Feat:
War to Table
You are an expert at harvesting useful materials and nourishment from fallen creatures.
- Skill Proficiencies:
Choose two from the Medicine,Nature, Survival, Intimidation, Animal Handling
- Tool Proficiencies:
You gain proficiency with [tool]Cook’s Utensils[/tool]
Choose one:
- [tool]Brewer’s Supplies
- [tool]Leatherworker’s Tools
- [tool]Butcher’s Tools (if allowed by your GM)
- Equipment:
You gain the following items:
- A traveler’s outfit stained from fieldwork
- A butcher’s knife or cleaver
- Cook’s Utensils
- A set of preserved monster rations
- A hunting trap
- A whetstone
- A belt pouch containing 15 GP
You understand how to sustain groups in dangerous territory.
When your party finishes a Long Rest in the wilderness, battlefield ruins, monster territory, or hostile terrain, you can usually locate or prepare enough food to sustain up to six creatures provided edible flora or fauna are present.
In addition:
- Soldiers, hunters, mercenaries, cooks, caravan workers, and survivalists generally respect your practical expertise.
- You can usually identify whether a slain creature is edible, poisonous, cursed, or valuable within a few minutes of inspection.
- You know where to sell rare monster meat, organs, spices, hides, and preserved remains in most settlements.
Suggested Characteristics
Personality Traits
| d6 | Trait |
|---|---|
| 1 | I always evaluate creatures based on how they’d taste. |
| 2 | I hate waste of any kind. |
| 3 | I sharpen knives whenever I’m thinking. |
| 4 | I casually discuss horrifying meals during dinner. |
| 5 | I believe a hot meal solves most problems. |
| 6 | I treat cooking like military discipline. |
Ideals
| d6 | Ideal |
|---|---|
| 1 | Survival. Nothing should be wasted if it can keep people alive. |
| 2 | Respect. Every hunted creature deserves proper use. |
| 3 | Community. Feeding people is sacred work. |
| 4 | Strength. The strong survive because they prepare. |
| 5 | Tradition. Old recipes carry history and wisdom. |
| 6 | Mastery. I seek the perfect meal from the perfect hunt. |
Bonds
| d6 | Bond |
|---|---|
| 1 | I still carry recipes from an old war camp. |
| 2 | A legendary beast escaped me once. I intend to cook it someday. |
| 3 | My family survived famine because of my skills. |
| 4 | I owe my life to an old camp cook. |
| 5 | I seek rare ingredients worthy of history. |
| 6 | I maintain a journal of every creature I’ve harvested. |
Flaws
| d6 | Flaw |
|---|---|
| 1 | I become irritated when people waste food. |
| 2 | I underestimate dangerous creatures if they seem edible. |
| 3 | I’m desensitized to gore. |
| 4 | I constantly push myself beyond exhaustion to keep others fed. |
| 5 | I have difficulty refusing culinary curiosity. |
| 6 | I sometimes value practicality over morality. |
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