As a techmarine, you serve as the link between the Cult of the Machine God and the space marines that you serve as a battle-brother. You maintain the armor, weapons, vehicles, and machinery that your battle-brothers utilize in combat, and your unique cybernetics allow you to communicate with the machine spirits that reside within the machinery you maintain.
- Skill Proficiencies: Skill Proficiencies: Choose two from among Investigation, Medicine, Piloting, and Tech.
- Tool Proficiencies: Tool Proficiencies: Mechanic’s kit, two tools or tech gadgets of your choice, vehicles (land, air)
- Languages: Languages: Two of your choice
- Equipment:
- (a) light power armor or (b) power armor
- (a) a plasma handgun with two power cells or (b) a plasma pistol with two power cells
- (a) an omni-tool (already implanted) or (b) a scribe’s translator or (c) carpal enhancers (already implanted)
- A headcomm, a bolt weapon, a technologist’s pack, an Omnissian axe, a shield, two frag grenades, and a combat knife (shortsword).
Feature: Machine Cult Implants
You have cybernetic implants from the Machine Cult, allowing you to attune to the machine spirits of technology more easily. When interacting with a piece of technology, such as a weapon, machine, or vehicle, you are able to communicate with its machine spirit. You can learn how old the piece of technology is, the mood of the machine spirits, as well as if it has been consecrated or desecrated. You may also learn other features about the piece of technology at the GM’s discretion, depending on the intelligence of the machine spirit. For example, a land raider may have more knowledge extending to the battles it’s fought in, while a measly lasgun might only know how many times it’s been fired in the past hour.
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