You have joined the Flaming Fist, a powerful mercenary company headquartered in Baldur’s Gate, where it serves as the city’s primary law enforcement and military. Lower-ranking fists patrol the Lower City or are assigned to missions elsewhere, while senior officers may act as commanders in battle or intimidating bodyguards for high-profile negotiations. If you’ve relinquished your ties to the Flaming Fist, you can reenlist at any time. However, so long as you collect wages, you must serve the Flaming Fist dutifully or be held accountable to the Grand Dukes of Baldur’s Gate.
- Skill Proficiencies: Athletics, Intimidation
- Tool Proficiencies: One type of gaming set, vehicles (land)
- Equipment: A Flaming Fist uniform, an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
As a member of the Flaming Fist, you can enact justice on behalf of the organization or the city of Baldur’s Gate. If you compel a creature to surrender or knock it unconcious (see chapter 9, “Combat,” of the Player’s Handbook) you may choose to place it under arrest. Additionally, you may confiscate any of an arrested creature’s possessions or contraband on behalf of the Flaming Fist. At your DM’s discretion, your commanding officer may allow you to keep a portion of these items as payment.
Previous Versions
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Coming Soon
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