You were once a cherished companion - a marionette, a clockwork soldier, a porcelain doll, or a stuffed animal - that possessed a spark of sentience. Perhaps a lonely child's love, a fey's whim, or a wizards experiment brought you to life. Then you were lost, broken, or abandoned in a dark place - be it a dark forest, a dusty attic, or pile of junk - only to wake up later, alone and functional. You now seek to find your original owner, understand your existence, or find a new purpose in a world larger than a toy chest.
- Ability Scores: Gain you choice of +1 in 3 skills of your choice or +2 in one skill and +1 in a different skill
- Feat: Unnerving Familiarity
Because you look like a normal toy when you stay perfectly still, you can blend in anywhere, especially in children's rooms, curiosity shops, or abandoned homes. When you are motionless, creatures cannot distinguish you from a normal stuffed doll or mannequin unless they succeed on a DC 20 Intelligence (Investigation) check. Additionally you are unnervingly good at finding your way back to a place you have been before. - Skill Proficiencies: Skill Proficiencies: Stealth, Perception
- Tool Proficiencies: Tool Proficiencies: On type of artisan's tools of your choice
- Languages: One of your choice.
- Equipment: A set of tinker's tools
A memento from your past (a broken locket, a stained ribbon)
A set of common clothes
A pouch containing 5 gp
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