You were found at the threshold. Not descending like the others standing at the uppermost edge of the Abyss, facing outward, holding a warhammer who's core hummed in three colors and did not look or belong to anything around you. You do not know how long you had been standing there. You do not know what you were before you were this. You have the body of something large and strange and built for force, and you have a mind that works in the precise, patient way that minds work when they have spent a long time solving very difficult problems though you cannot tell what problems those were, or when, or where. The hammer responds to your call. The rage in your chest responds to nothing you can identify and everything you cannot control yet you know it to be true you do not know why you feel this way. You are, by any measure, a person who has survived something. You have no memory of what that something was. The descent ahead of you is not a choice you made consciously. It is the only direction that feels like it means anything, it calls you, and you stopped questioning that feeling some time ago.
- Ability Scores: Your Intelligence score increases by 2 and your Strength score increases by 1.
- Feat: War Magic
When you use your action to cast a cantrip, you can make one weapon attack as a bonus action. Additionally, when you are concentrating on a spell and take damage, you add your Intelligence modifier to the Constitution saving throw to maintain Concentration. The mind was trained for exactly this, sustaining complex magical architecture under physical duress.
- Skill Proficiencies:
Arcana — The knowledge is still there. You do not remember learning it. You simply know things about magical theory, spell construction, and the behavior of ambient energy that you have no biographical explanation for. When you encounter a spell effect, a magical object, or an arcane phenomenon, the knowledge surfaces without context — accurate, detailed, and completely orphaned from any memory of how you acquired it.
Athletics — The elephant form is strong, and strength applied correctly is its own kind of knowledge. You have been learning this body since you woke up at the threshold. You are not graceful but you are effective.
- Equipment: The Resonant the magical hammer found in your hand at the threshold. It is attuned to you already, which should not be possible without a deliberate hour-long attunement ritual. You did not perform one. It simply is attuned, as if it was waiting. A worn leather satchel containing three incomplete maps of locations you cannot identify, seventeen pages of dense arcane notation in handwriting that matches yours, and a personal seal engraved with a symbol you do not recognize. Traveler's clothes sized incorrectly for your current form, clearly made for something significantly smaller. Forty gold pieces.