You grew up in the deep woods surrounding your hometown, learning to read the land the way others read books. You know the old stories because the forest whispered them to you first.
- Skill Proficiencies: Survival, Nature
- Tool Proficiencies: Herbalism Kit
- Languages: One of your choice (often a regional dialect or fey‑touched tongue)
- Equipment:
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A hand‑carved wooden charm depicting a local spirit
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A set of traveler’s clothes
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A small pouch of dried herbs
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10 gp
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Feature: Lore of the Old Paths
You know the traditional signs of local monsters: spoor, omens, seasonal patterns, and folkloric warnings. In any wilderness tied to your homeland’s folklore, you gain:
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Advantage on checks to track, identify, or predict the behavior of monsters
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Knowledge of one local superstition that can repel, distract, or weaken a creature (DM’s discretion)
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | Quiet Observer — I prefer to watch and listen before I speak, letting the woods tell me what others miss. Silence is my truest companion. |
| 2 | Superstitious Wanderer — I follow old signs and omens without question. If the crows call twice, I change my path. |
| 3 | Warm Storyteller — I love sharing tales of the wild, even the frightening ones. A good story keeps fear at bay. |
| 4 | Practical Survivalist — I focus on what keeps people alive, not what sounds heroic. Efficiency is my comfort. |
| 5 | Animal‑Friend — I trust animals more than people, and they seem to trust me back. Their reactions guide my choices. |
| 6 | Night Watcher — I feel most alive under moonlight with a lantern in hand. Darkness sharpens my senses instead of dulling them. |
| d6 | Ideal |
|---|---|
| 1 | Protection — The people of my home come first; everything else is secondary. I hunt so others don’t have to. |
| 2 | Tradition — The old ways endure because they work. I honor the rituals and superstitions passed down to me. |
| 3 | Balance — Monsters are part of the world, and I only strike when the balance is broken. Harmony matters more than victory. |
| 4 | Curiosity — Every creature, no matter how strange, has something to teach. Knowledge is the sharpest weapon. |
| 5 | Courage — Fear is natural, but I refuse to let it rule me. Someone must step forward when others step back. |
| 6 | Community — A town survives through unity. I hunt to strengthen the bonds between us. |
| d6 | Bond |
|---|---|
| 1 | The Woods Raised Me — The forest is my second home, and I will defend it as fiercely as any village. |
| 2 | Family Promise — I swore to protect my family from the monsters that haunt our land. I will not break that vow. |
| 3 | Lost Companion — A friend vanished in the deep woods, and I still search for signs of them. I won’t give up. |
| 4 | Sacred Totem — I carry a carved charm blessed by an elder, and I believe it keeps me safe. Losing it would break me. |
| 5 | Lanternbound Duty — The Lanternbound Lodge trusted me with their teachings. I will not fail their expectations. |
| 6 | Debt to a Creature — A strange beast once spared my life, and I owe it a debt I don’t fully understand. |
| d6 | Flaw |
|---|---|
| 1 | Overly Cautious — I hesitate too long when danger strikes, afraid of making the wrong move. |
| 2 | Superstitious to a Fault — I refuse to act if an omen feels wrong, even when others need me. |
| 3 | Reckless Protector — I throw myself into danger to shield others, even when it’s foolish. |
| 4 | Distrustful of Outsiders — I struggle to trust anyone who didn’t grow up near Elderhollow’s woods. |
| 5 | Haunted by the Dark — I hide it well, but the night terrifies me more than I admit. |
| 6 | Bound by Guilt — I blame myself for a past failure, and it clouds my judgment. |
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