Your first encounter with a folkloric monster didn’t make you a hunter it made you a survivor. You carry the scars, literal or otherwise, and a burning need to understand what stalks the night.
- Skill Proficiencies: Insight, Stealth
- Tool Proficiencies: Poisoner’s Kit
- Languages: One of your choice
- Equipment:
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A scorched keepsake from the attack
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A hooded cloak
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A vial of basic poison
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5 gp
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Feature: Survivor’s Instinct
You have an uncanny sense for danger. When a monster is within 60 feet (even if unseen), the DM may give you:
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A whisper of dread,
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A prickling on your skin,
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Or a flash of memory granting advantage on your next check to hide, flee, or identify the threat.
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | Hard‑Edged Realist — I expect the worst because I’ve lived through it. Nothing surprises me anymore. |
| 2 | Nervous Watcher — Sudden noises make me flinch, but I recover quickly. I always check my surroundings twice. |
| 3 | Grim Humorist — I joke about danger because it keeps the fear away. Laughter is my armor. |
| 4 | Quiet Survivor — I rarely talk about what happened to me. Silence feels safer than honesty. |
| 5 | Driven Hunter — I push myself harder than anyone else ever could. Stopping feels like dying. |
| 6 | Soft‑Spoken Protector — I’m gentle with others because I know what real pain feels like. |
| d6 | Ideal |
|---|---|
| 1 | Endurance — Surviving is its own kind of victory. I refuse to fall again. |
| 2 | Vigilance — Danger hides in plain sight, and I will always be ready for it. |
| 3 | Justice — Monsters should pay for what they’ve done. I won’t rest until they do. |
| 4 | Compassion — I help others because I know how it feels to be helpless. |
| 5 | Strength — Pain forged me into something stronger. I won’t waste that gift. |
| 6 | Hope — If I can survive, others can too. I want to prove that. |
| d6 | Bond |
|---|---|
| 1 | The One Who Saved Me — Someone pulled me from the jaws of death, and I owe them everything. |
| 2 | The Monster That Marked Me — I remember its eyes, its breath, its hunger. I will find it again. |
| 3 | Family I Failed — Someone I loved was hurt because of me, and I can’t let it happen again. |
| 4 | Ash‑Marked Token — I keep a scorched keepsake as a reminder of what I survived. |
| 5 | Promise to the Fallen — I swore to honor someone who didn’t make it out. |
| 6 | Lanternbound Sanctuary — Elderhollow gave me shelter when I had nowhere else to go. |
| d6 | Flaw |
|---|---|
| 1 | Paranoia — I assume danger is everywhere, even when it isn’t. |
| 2 | Sleepless — Nightmares keep me awake, and exhaustion clouds my judgment. |
| 3 | Reckless Rage — When I see the creature that hurt me, I lose control. |
| 4 | Self‑Blame — I take responsibility for things that weren’t my fault. |
| 5 | Cold Demeanor — I push people away because closeness feels dangerous. |
| 6 | Fear of Fire — Flames remind me of the attack, and I freeze when they get too close. |
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