You are a practical healer who understands the brutal physical toll of the wastes. While prayers look to the divine, your hands work in the dirt, harvesting resilient desert flora to combat heatstroke, neutralize stinger venom, and stitch wounds closed under a blinding sun. To you, medicine is a sacred duty of survival, keeping travelers alive when water runs thin and the elements turn hostile.
- Feat:
Field Triage Your extensive experience treating sunscald, heat exhaustion, and venomous stings has made you an expert at treating injuries with whatever resources are at hand. You can instantly identify whether a creature's symptoms are caused by mundane desert conditions, specific local fauna venoms, or magical curses.
When you spend a short rest treating yourself or your allies, you can maximize the healing efficiency of available resources. Anyone spending Hit Dice to regain hit points during that short rest can reroll any 1s or 2s on those dice (they must use the new roll). Furthermore, you always know exactly where to harvest common therapeutic desert plants, such as aloe-succulents or cooling root fibers, capable of soothing severe sunburn or delaying the onset of non-magical poisons.
- Skill Proficiencies: Medicine, Perception
- Tool Proficiencies: Herbalism Kit
- Languages: One language of your choice
- Equipment: A set of lightweight traveler's clothes with a deep hood, an Herbalism Kit, a heavy leather mortar and pestle, a leather bandolier holding 5 empty glass vials, a small iron trowel for harvesting roots, a bundle of dried anti-venom herbs, and a pouch containing 10 gp.
Every apothecary has a reason for practicing medicine in one of the most unforgiving biomes on the plane. Consider the nature of your training or the event that forged your practical approach to healing. You can roll on this table or choose an option that best fits your cleric's narrative.
| d4 | Apothecary's Calling |
|---|---|
| 1 | Caravan Medic. I was contracted by a major merchant guild to keep guards and draft animals alive through grueling, multi-week desert crossings. I've treated every heat illness imaginable. |
| 2 | Plague Quarantine. A devastating desert fever swept through an isolated outpost or oasis settlement. I stayed behind to treat the infected, earning my faith through physical grit and quarantine management. |
| 3 | Hermit Herbalist. I spent years living alone in a canyon valley, studying how resilient desert plants thrive in a land of death. My faith came from watching life bloom out of bone-dry sand. |
| 4 | Battlefield Triage. I served as a frontline healer during a brutal desert border war, patching up soldiers under a hail of arrows and a blazing sun. I learned to work fast, clean, and without panicking. |
Your extensive experience treating sunscald, heat exhaustion, and venomous stings has made you an expert at treating injuries with whatever resources are at hand. You can instantly identify whether a creature's symptoms are caused by mundane desert conditions, specific local fauna venoms, or magical curses.
When you spend a short rest treating yourself or your allies, you can maximize the healing efficiency of available resources. Anyone spending Hit Dice to regain hit points during that short rest can reroll any 1s or 2s on those dice (they must use the new roll). Furthermore, you always know exactly where to harvest common therapeutic desert plants, such as aloe-succulents or cooling root fibers, capable of soothing severe sunburn or delaying the onset of non-magical poisons.
Suggested Characteristics
Sun-Bleached Apothecaries are intensely practical people who have looked death in the face under a harsh sun. They don't have time for lofty theological debates when someone is bleeding out or dying of thirst. They are blunt, incredibly observant, and possess a calm steadiness that anchors their companions during a crisis.
| d4 | Personality Trait |
|---|---|
| 1 | I check my companions for signs of heat exhaustion or dehydration constantly, often nagging them to drink water. |
| 2 | I am blunt to a fault; nature doesn't sugarcoat the sun, and I don't sugarcoat reality. |
| 3 | I am incredibly meticulous about cleaning my tools, my hands, and my workspace. |
| 4 | I speak in a low, soothing cadence designed to keep panicking patients calm. |
| d3 | Ideal |
|---|---|
| 1 | Preservation. Life is a rare, beautiful spark in this barren desert; it must be protected at all costs. (Good) |
| 2 | Pragmatism. Prayers are good, but clean bandages and anti-venom are what keep a heart beating. (Neutral) |
| 3 | Order. Disease and poison are chaotic forces. Strict discipline and clean habits are the only shields against them. (Lawful) |
| d3 | Bond |
|---|---|
| 1 | I carry a dried, pressed desert flower given to me by the first patient I ever successfully saved from death's door. |
| 2 | My medical journal contains a generation of tribal remedies passed down by my mentor; I must protect it with my life. |
| 3 | I failed to save a prominent leader's child from a rare desert viper. I seek the ultimate antitoxin to clear my conscience. |
| d3 | Flaw |
|---|---|
| 1 | I treat people like medical cases to be solved rather than individuals with feelings. |
| 2 | I am terrified of running out of water to the point of panic, and I protect my personal supply fiercely. |
| 3 | I am highly skeptical of magical healing that doesn't involve some form of physical care or poultice. |
Previous Versions
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5/23/2026 5:22:48 PM
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