Growing up you were surrounded by family. Not all of them by blood, but you were sure that they were meant to be there for you. They showed you how to live, how to love, and how to think. As you got older they showed you more and more things. Some showed religion, some showed judgement, but they all showed you love. Now it is time for you to go on your own path. The question is, are you going to spread the message, or are you running from it.
- Ability Scores: Your ability score increases are Charisma, Intelligence, and Wisdom. You can choose to increase each one by +1 or you can increase 1 by +2 and another by +1
- Feat: You gain the magic initiate: Warlock (2014) feat
- Skill Proficiencies: You gain proficiency in religion and of one from history, persuasion, or deception
- Tool Proficiencies: gain proficiency in calligrapher's supplies
- Equipment: Choose A or B to start with. (A) a religious symbol, calligrapher's supplies, parchment (10 sheets), book (cult doctrine), and 8 GP or (B) 50 GP
Having lived in a cult for your entire life you have grown accustomed to many aspects of this lifestyle. As such the teaching has been ingrained into your head in such a manner that recollection is easy. Gain advantage on intelligence (history) and intelligence (religion) checks that pertain to your cult. Also gain advantage on wisdom (insight) and wisdom (perception) checks to determine if someone is in a cult.
Contacts
You are always welcome back to your loving family. Anyone that you grew up with is a great point of contact for you.
Comments