You survived what should have destroyed you. Battlefields, prisons, ruined temples, mass graves, forgotten wars, or places better left unnamed shaped you into something hard to kill and harder to understand. You learned that fear keeps people honest, pain is temporary, and endurance is worth more than hope. Whether you were a mercenary, enforcer, exile, scavenger, or wandering executioner, you carry yourself like someone who already crawled out of the grave once before.
- Ability Scores: Strength, Constitution, Wisdom
- Feat: Tough
- Skill Proficiencies: Intimidation and Survival
- Languages:
Choose any one language.
- Equipment: Choose A or B: (A) A set of Traveler's Clothes and a Robe a Bullseye Lantern with 10 flaks of Oil along with a Tinderbox, a Grappling Hook and a Rope, a Chain (10 feet), a set of Manacles, a bag of 20 Caltrops, a bag of 1000 Ball Bearings a Trophy from a fallen enemy (rolled on any trinket table) and a Pouch containing 22 GP; or (B) 50 GP
Suggested Characteristics
| d8 |
Personality Trait |
|
1
|
I speak as if every sentence costs something and I prefer not to overspend.
|
|
2
|
I map people the way others map terrain: pressure points, blind spots, collapse risks.
|
|
3
|
I don’t comfort people. I adjust their expectations of survival.
|
|
4
|
I remember injuries more clearly than victories.
|
|
5
|
I treat hesitation as a form of dishonesty.
|
|
6
|
I notice when groups quietly decide who is expendable. I was often that person.
|
|
7
|
I am uncomfortable when nothing nearby is trying to kill me.
|
|
8
|
I don’t raise my voice; situations either hold or break on their own.
|
| d6 |
Ideal |
|
1
|
Endurance. If something can be endured, it can be survived. If it can be survived, it can be repeated.
|
|
2
|
Clarity. The world is simpler when you stop pretending people are more than what they do under pressure.
|
|
3
|
Autonomy. Anything that can command me once will eventually try to do it again.
|
|
4
|
Dominance. Stability belongs to whoever can enforce the shape of reality in the moment.
|
|
5
|
Utility. Nothing has meaning unless it changes the outcome of a situation.
|
|
6
|
Severance. Attachment is how environments trap you. I refuse to be contained.
|
| d6 |
Bond |
|
1
|
There is a place I survived that I refuse to describe, because language makes it real again.
|
|
2
|
Someone once made a decision to spare me. I am still deciding what that cost them.
|
|
3
|
I carry something that should not still exist, and I do not trust it to remain quiet.
|
|
4
|
I recognize the signs of the same pattern that ruined my past, and I am tracking it again.
|
|
5
|
A name follows me that I did not choose and cannot fully discard.
|
|
6
|
I am certain there are others like me, but I do not know if that is comforting or alarming.
|
| d6 |
Flaw |
|
1
|
I sometimes decide someone will become a threat before they have the chance to prove otherwise, and I act on that certainty.
|
|
2
|
I no longer distinguish between prevention and punishment when dealing with danger.
|
|
3
|
I let situations escalate because control feels more honest than restraint.
|
|
4
|
I interpret mercy as a delay in the inevitable, not a choice, and I resent it when others offer it.
|
|
5
|
I will abandon a person if I believe keeping them close increases the probability of loss.
|
|
6
|
When I feel cornered—socially or physically—I default to making sure I am not the one who ends up vulnerable, regardless of consequence.
|
Comments