You made your living in the world's oldest profession, navigating the shadowy corners, velvet-draped parlors, and bustling red-light districts of the realm. Whether you were a high-society companion draped in silk or a gritty survivor working the cobblestone streets, you understand people better than anyone. You have seen heroes at their weakest, villains at their most vulnerable, and learned that everyone has a price, a secret, or a desire.
You have left that life behind—perhaps to escape a dangerous client, to hunt down someone who wronged you, or simply to take control of your own destiny. You bring with you a razor-sharp intuition, an ear for hidden truths, and the survival instincts required of someone who is used to being entirely on their own when the door locks.
Venue of Trade
Where did you conduct your business before taking up the life of an adventurer? Roll on the table below or choose the venue that best fits your history.
| d6 | Venue |
|---|---|
| 1 | Velvet Parlor: A high-end, exclusive establishment catering to nobility and wealthy merchants. |
| 2 | The Cobblestones: You worked the street corners, taverns, and docks, relying purely on street smarts to survive. |
| 3 | Temple of Passion: You served as a sacred companion in a temple dedicated to a deity of love, beauty, or revelry. |
| 4 | Traveling Troupe: You moved from town to town embedded within a carnival, circus, or mercenary camp. |
| 5 | Exclusive Escort: You were the retained, personal companion of a single, highly dangerous or powerful individual. |
| 6 | Clandestine Den: You worked in a criminal syndicate's underground club, extracting secrets from loose-lipped targets. |
Pillow Talk
Information is the true currency of the night. What dangerous secret did a client whisper to you in a moment of vulnerability? Roll on the table below or create your own.
| d6 | Secret Learned |
|---|---|
| 1 | A prominent local leader is being blackmailed by a criminal syndicate. |
| 2 | The captain of the guard is accepting bribes to leave a specific smuggling route unpatrolled. |
| 3 | A wealthy merchant's "miracle" product is actually highly toxic or cursed. |
| 4 | A beloved noble is not actually the true heir to their bloodline. |
| 5 | A famous adventurer didn't slay the monster that made them famous; they made a deal with it. |
| 6 | A local cleric secretly worships a deity of death or destruction in private. |
- Ability Scores: Charisma, Constitution, Wisdom
- Feat: Alert
- Skill Proficiencies: Deception, Insight
- Tool Proficiencies: Disguise Kit
- Equipment: A Disguise Kit (cosmetics and wigs), Fine Clothes, a vial of Perfume, a concealed Dagger, a small trinket gifted by a favorite (or tragic) client, and 3 GP.
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