You were never born. You were assembled. A pile of dead adventurers—a rogue's fingers, a wizard's good eye, a barbarian's liver, a cleric's smile—was stitched together by a mad wizard who lost interest before finishing their "perfect creation." Left behind in a dusty tower, you woke up alone. Your heart does not beat, but you are alive. You do not bleed, but you feel pain. You are a walking, talking patchwork of someone else's memories, and now you're stumbling into the real world, trying to figure out who you are.
- Ability Scores:
You are built from parts, not born from a womb. Your abilities reflect the chaotic nature of your construction.
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Constitution +2: You do not bleed. You have no beating heart. Your body is literally stitched together, making you surprisingly resilient to damage and disease.
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Charisma +1: You are a strange, unsettling creature—but that very strangeness makes you charming in an awkward, endearing way. Your doll-like smile and wide eye disarm even the most hardened guard.
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- Feat:
You gain the Patchwork Resilience feat. (Note: This is a background feat, not a racial feat—see Variant section below for racial options.)
Patchwork Resilience
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You do not have a functioning cardiovascular or nervous system. You are immune to the Bleeding condition (if used in your campaign).
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You have advantage on saving throws against being poisoned or paralyzed.
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You do not need to eat or drink. You can survive on ambient magical energy or simply "idle power." You still enjoy eating for sensory reasons.
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- Skill Proficiencies:
You have two skill proficiencies:
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Perception – Your mismatched sees things others miss. You notice hidden doors, secret stitched seams in clothing, and when someone is lying.
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Deception – You look adorable and harmless. People underestimate you. You can lie about being "just a lost doll" or "a stray child" to get information.
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- Tool Proficiencies:
You have one tool proficiency:
Sewing Kit (or Weaver's Tools) – You know how to stitch flesh, leather, and cloth. You can repair your own body and make quick patches on the go. If your arm falls off in a fight, you know how to reattach it in 10 minutes.
- Languages: You speak Common (the language of the region you woke up in). You also know one Dead Language of your choice (e.g., Draconic, Elvish, Infernal) because some of the parts inside you once spoke it. You don't know you know it until you hear it.
- Equipment:
You start with the following equipment:
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A Sewing Kit with 5 spools of thread (one red, one black, three white)
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A Traveler's Clothes (your own patchwork dress and shirt, wrinkled but clean)
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A Small Mirror (to check if your stitches are still tight)
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A Locket containing a single dried flower—you found it in your chest pocket when you woke up. You don't know whose it was.
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A Pouch containing 10 gold pieces (found in the pocket of a dead adventurer's leg)
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| d1 | The Patchwork Origins Table (d8) |
|---|---|
| 1 | You were never born. You were assembled. A pile of dead adventurers—a rogue's fingers, a wizard's good eye, a barbarian's liver, a cleric's smile—was stitched together by a mad wizard who lost interest before finishing their "perfect creation." Left behind in a dusty tower, you woke up alone. Your heart does not beat, but you are alive. You do not bleed, but you feel pain. You are a walking, talking patchwork of someone else's memories, and now you're stumbling into the real world, trying to figure out who |
When you enter a town or settlement, people are initially unsettled by your appearance (stitches, mismatched eyes, unnatural smile). However, if you spend at least 1 hour engaging in non-threatening activity (helping with chores, playing with children, sitting quietly and smiling), the local attitude toward you shifts from hostile/indifferent to neutral/friendly.
Additionally, you have advantage on Charisma (Persuasion) checks when speaking to children, old people, or lonely individuals, as they find you more charming than terrifying.
Spell List
You are not a spellcaster by nature. However, as a Stitchling, you may accidentally channel magic due to the wizard's original intent or the dead adventurers' memories. If you choose a spellcasting class (like Artificer, Wizard, or Sorcerer), your spell list is flavored to match your constructed nature.
| Spell Level | Spells |
|---|
Note: You cannot naturally cast spells unless you take a class like Artificer, Wizard, or Sorcerer.
Spellcasting flavor for Stitchlings:
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Mage Hand = Your detached hand crawling on its own.
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Cure Wounds = You re-thread a friend's flesh with glowing string.
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False Life = You temporarily inject "phantom blood" into yourself.
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Mending = You literally sew a broken object back together.
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Speak with Dead = You touch a corpse and remember their last moments (because you are made of corpses).
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Gentle Repose = You just... wait. You stand perfectly still until the creature stabilizes.
Suggested Characteristics
Personality Traits (d6)
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"I smile at everyone, even when they're trying to kill me."
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"I don't understand why people are scared of me—I'm just made of parts."
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"I lose focus easily because my brain parts are from three different people."
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"I can't cry, but I know I should be sad sometimes."
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"I talk to my own arms when I'm nervous."
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"I don't like fire. It makes the threads unravel."
Ideals (d6)
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Identity. "I want to find out whose heart I have." (Neutral)
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Friendship. "I won't let the people I love become parts." (Good)
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Freedom. "I was abandoned once. No one gets left behind again." (Chaotic Good)
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Curiosity. "I want to see everything I missed while I was dead." (Neutral)
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Legacy. "I am made of heroes. I must become one too." (Lawful Good)
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Existence. "I don't know why I'm alive. But I will find out." (Neutral)
Bonds (d6)
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"There is a scar on my chest that matches a missing person I'm looking for."
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"My left hand belonged to a thief. They owe someone money, and the debt became mine."
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"I remember a woman's voice singing. I will find her."
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"I am searching for the wizard who made me. I just want to ask him why."
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"I have a name stitched into my heart. I don't know whose name it is."
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"The dragon that killed one of my parts is still alive. I don't want revenge, but I need closure."
Flaws (d6)
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"I am terrified of being taken apart."
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"I trust anyone who smiles at me."
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"I sometimes forget that I can't eat metal."
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"I don't understand social cues. I may say something very wrong."
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"If I take too much damage, a limb might fall off."
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"I cry when I'm happy, but I don't have tears. It's just... empty sobbing."
| d6 | Personality Trait |
|---|---|
| 1 | I smile at everyone, even when they're trying to kill me |
| 2 | I don't understand why people are scared of me—I'm just made of parts. |
| 3 | I lose focus easily because my brain parts are from three different people. |
| 4 | I can't cry, but I know I should be sad sometimes |
| 5 | I talk to my own arms when I'm nervous |
| 6 | I don't like fire. It makes the threads unravel |
| d6 | Ideal |
|---|---|
| 1 | Identity. "I want to find out whose heart I have." (Neutral) |
| 2 | Friendship. "I won't let the people I love become parts." (Good) |
| 3 | Freedom. "I was abandoned once. No one gets left behind again." (Chaotic Good) |
| 4 | Curiosity. "I want to see everything I missed while I wasn’t born yet (Neutral) |
| 5 | Legacy. "I am made of heroes. I must become one too." (Lawful Good) |
| 6 | Existence. "I don't know why I'm alive. But I will find out." (Neutral) |
| d4 | Bond |
|---|---|
| 1 | There is a scar on my chest that matches a missing person I'm looking for." |
| 2 | "My left hand belonged to a thief. They owe someone money, and the debt became mine. |
| 3 | "I remember a woman's voice singing. I will find her." |
| 4 | “I am searching for the wizard who made me. I just want to ask him why." |
Contacts
-none
-nobody got attached to you that much
-you are just a piece of rotten corpse sewn together
Construction creature made from flesh and left over
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Creature Type: Construct
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Size: Small or Medium (your choice; Small fits the image better)
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Speed: 30 feet
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No Need for Sleep: You don't require sleep. You can finish a Long Rest in 4 hours of "idle standby" instead of 8.
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Patchwork Body: You have resistance to piercing and slashing damage (but not bludgeoning—that just crushes your seams).
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Unnerving Presence: You have disadvantage on Charisma (Intimidation) checks, but advantage on Charisma (Deception) checks. People find you weird, not scary.
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No Blood, No Death: When you make a death saving throw, you do so with advantage. You do not suffer from bleeding effects. You cannot be healed by standard Cure Wounds spells unlessthe caster touches you and physically pushes your flesh back together. (This is a flavor nerf for balance, but you can discuss with your DM).
- Fragment Memories – You have a pool of random "muscle memories." Once per long rest, you can replace a failed ability check (Strength, Dexterity, or Constitution) with a 10 (as if you rolled a 10), because some dead adventurer inside you remembers how to do this properly.
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