Through no fault of your own, you have been abandoned. Your family, for whatever reason, has decided that they simply cannot care for you anymore. They may have left you in the care of an orphanage, dropped you on a temple doorstep or brought you into the woods and left you there. Depending on your age, you may remember your parents or you may not even be aware of your abandoned state, but you always find a small sense of solitude, even when surrounded by companions.
- Ability Scores: Increase one ability by +2 and another by +1.
- Feat: Magic Initiate (Wizard)
- Skill Proficiencies: Choose two from among Stealth, Perception, Insight, or Survival
- Tool Proficiencies: One tool proficiency of your choice.
- Languages: You have no recollection of a language your people may have spoken. You only know the language of those who raised you.
- Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
You are met with an 'Oh, poor child' mindset from anyone older than you. They typically see you as weak and needing of care and protection no matter your status, skill, or level. You will often receive free food and clothes, and places like inns will take you in for a far cheaper price. You can use being underestimated to your advantage in many cases, especially in battle. You are generally seen as an innocent, in and out of combat. Adults with a good alignment will usually show some consideration for your care and well-being out of a paternal/maternal nature.