There are many towns and villages scattered about the land and beyond, all relying on their roads for good trade and the comforts of the faraway cities. Indeed, there's no place better suited for a practiced highway robber to thrive. Your skills to read maps, guide animals, and protect your caravan from danger have made you the right-hand man to merchants, gypsies, and foreign travelers. You may have led your own caravan or perhaps you guided others, but for whatever reason you are itching to get off the main path and head into the mysterious beyond as an adventurer. Did you find a place in your travels that you wanted to help? Are you tired of seeing the same places and want a change of pace? It is up to you to decide which road you'll take next.
- Skill Proficiencies: Athletics
Perception
- Tool Proficiencies: Vehicle Land
- Equipment: A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
You've been all over, and you know the location of every inn and stable in any city connected to a main trade route. In addition, caravans of even a somewhat friendly nature will allow you and your party to travel with them, granting more protection from the dangers of the roads.
Suggested Characteristics
Highwaymen are known for their quick wits and agreeable natures, allowing them many friends on the roads.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/22/2019 3:10:36 AM
|
6
|
1
|
1
|
Coming Soon
|
Comments