Elementalist Yokai_Realms Image

From the soil beneath your feet to the clouds that roam the sky, every aspect of the natural world holds magic, and so do you. For some, it takes decades of exhausting study to earn this connection. Others, perhaps those with a wisp of yokai magic, are born able to connect with the natural forces around them, influencing the elements as effortlessly as breathing. 

Whether intentionally or subconsciously, elementalists enhance their performance in ordinary jobs with supernatural touches. A miner attuned to earth might have an uncanny ability to extract geodes without damaging them, while a gondolier with water affinity can steer their vessel without using an oar. A fire-attuned smith can forge without bellows, while an air elementalist sailor mig

 
Ability Scores: Optional Ability Scores: Strength, Constitution, Wisdom
Feat: Elemental Fighting or Elemental Initiate

Elemental Initiate

You have acquired a portion of a bender’s connection to an element. Choose one of the four elements from the bender’s Elemental Affinity feature: air, earth, fire, or water. You gain the following benefits: • You learn one cantrip and one 1st-level spell from the chosen element’s spell list. You can cast the 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). • When you select this feat, choose one damage type associated with the element you chose. When you take damage of that type, you can use a reaction to gain resistance to that damage type, including the triggering damage, until the start of your next turn.

Skill Proficiencies: Skill Proficiencies: Acrobatics and Nature
Tool Proficiencies: Tool Proficiency: Choose one kind of Artisan’s Tools
Languages: Optional Language: Primordial
Equipment: Equipment: Choose A or B: (A) Artisan's tools (same as above), a backpack, traveler's clothes, a healer’s kit, 15 gp; or (B) 50 gp
 
Feature: Primordial Sense

You can use an action to attune to your environment and accurately predict what the weather will be at your location for the next 24 hours. After using this feature to predict the weather, you can perform a 10-minute ritual to influence it. If you do, there is a 50 percent chance the weather will change over the next 24 hours to match a condition you specify from among foggy, overcast, raining, snowing, sunny, or windy. Your influence over the weather is limited: you can’t conjure any weather effects that would cause harm to plants and animals, and if the source of the weather is anything other than natural (such as from a magically conjured storm), you cannot influence it. Once you perform this ritual, you can’t do so again until the next dawn.

 
Elementalist Yokai_Realms Image

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