You were raised as an initiate, on the path to completing the trials of the Githzerai in the hope of earning a glorified role as protector of your realm. Some combination of your natural aptitude, your people's needs, and your teachers’ assessment while you were an acolyte led you to focus on strict training. But only a well-rounded initiate can be called truly worthy of the position.
- Ability Scores: Intelligence, Wisdom, Charisma
- Feat: Gain: Magic Initiate
- Skill Proficiencies: Athletics and Intimidation
- Tool Proficiencies: One type of gaming set, vehicles (land)
- Languages: Commonfolk and Tir, the language of the Gith.
- Equipment: A simple puzzle box, a scroll containing the basic teachings of the gods, a gaming set, a set of common clothes, and a pouch containing 15gp.
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