You've scrambled through muddy, waterlogged tunnels and trenches with your weapon in hand, scanning through the din in hopes that you see your enemies before they can see you.
Maybe the war is over, maybe you're still pressing through that hell and hoping to see the other side before you meet your end.
- Skill Proficiencies: You gain proficiency in either Athletics, Acrobatics, or Perception
- Tool Proficiencies: You gain proficiency in either a Dice Set, Playing Cards, or Dragonchess
- Languages: You know Common, and one other language of your choice
Feature: Close Quarters Combatant
You know your way through a battlefield, and most tight spaces like trenches, culverts, and other kinds of man-made hell.
Checks made to navigate through areas the DM deems appropriate are made with advantage. Other soldiers and servicemen will give you temporary food and shelter if available, they may even hide you from authorities, though they will not risk their lives for you implicitly.
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