You were the troublemaker who could always make your peers laugh, whether through clever jokes, harmless pranks, or ridiculous antics. Headmasters rarely appreciated your humor, but your peers loved you for keeping spirits high. Beneath the jokes, you learned how to read people, defuse tension, and think on your feet. Now you bring your wit and charm to a life of adventure, always ready with a punchline—even in the face of danger.
- Ability Scores: Charisma, Wisdom, Dexterity
- Skill Proficiencies: Insight, Performance
- Tool Proficiencies: Disguise Kit
- Equipment: Choose A or B: (A) Artisan's Tools (same as above), 2 Pouches, Traveler's Cloths, 32 GP; or (B) 50 GP
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