Born into the world of crime you follow your family in the path of the mafia, you are forced to go through rigorous training your body honed to listen to everything and focus on something that can be life or death. You have perfected your weaponry skills with your favored weapons allowing you to use them so well in combat that it almost looks as if your a dancer bringing death to people so blissfully and painfully to them.
- Ability Scores: Choose any three ability scores. One score increases by X (at most 3), another increases by X(atmost 2), or four different scores each increase by 1.
- Feat: Hyper awareness is something you must know, your body is trained to figure out how do dodge, maneuver, and be able to hold a punch from your unfavorable missions.
- Skill Proficiencies: You gain proficiency in two of the following skills: Sleight of Hand, Acrobatics, Deception, or Persuasion.
- Tool Proficiencies: You gain proficiency with one of the following tools: [tool]Forgery Kit[/tool], [tool]Disguise Kit[/tool], [tool]Thieves' Tools[/tool],
- Languages: You can speak, read, and write one of the following languages: [language]Infernal[/language], [language]Dwarvish[/language], [language]Elvish[/language], or [language]Thieves' Cant[/language].
- Equipment: You gain the following equipment: a set of Fine Clothes, a Disguise Kit or Forgery Kit, a concealed knife, a token of your organization such as a signet ring or marked coin, a pouch containing 15 gp, and a small ledger of debts and favors.
Feature: Hyper Reaction
Your senses are so strong that you are able to see and hear things much easier than others are able to.
You gain a +X bonus to Perception checks.
In addition, whenever the DM calls for a passive Perception score, increase your passive Perception by the same amount.
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