You are a traveler of the open air, a learned healer whose mercenarial skills are sold to the highest bidder. In a world of floating cities and endless skies, a ship without a healer will become just a floating coffin. Though you don't serve a captain out of loyalty, you do however serve the contract. Whether you were cauterizing wounds after a sky-pirate raid, treating a sudden bout of altitude sickness, or setting bones shattered by sudden turbulence, you’ve survived the vast blue by making your needle and thread indispensable.
- Feat: Origin Feat
You gain the following benefits.
The Stitcher's Seal. Because your signature or personal wax seal is known among trading guilds, skyship syndicates, and charter fleets, you can always find work during downtime. Your involvement inside the syndicate always allows you to obtain information, rumors, weather patterns, etc. from fellow members.
- Skill Proficiencies: Medicine, Insight
- Tool Proficiencies: Herbalism Kit
- Equipment: An herbalism kit, a set of common traveler's clothes appropriate for high-altitude weather, a ledger containing past and expired flight contracts, a Sky Stitchers Seal, and a pouch containing 15 gp.
Suggested Characteristics
| d8 |
Personality Trait |
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1
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I am entirely unflappable. If you're bleeding out while the ship is taking cannon fire, I'll just complain about the bad weather.
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2
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I talk to my medical tools as if they are my crewmates. They are usually better listeners anyway.
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3
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I keep my distance from people. It's easier to do my job if I don't care whether you survive until the next port.
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4
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I have a wicked gallows humor. If we are going to crash into the unknown beneath the clouds, we might as well laugh.
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5
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I am obsessively clean, constantly washing my hands and wiping down my blades, even when water is scarce.
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6
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I judge people entirely by how well they maintain their gear and their health.
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7
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I have a specific sea-shanty or working song for every type of medical procedure I perform.
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8
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I am incredibly stubborn and I refuse to let a patient die just out of pure spite for the gods of death.
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| d6 |
Ideal |
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1
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Independence. No captain nor shrine owns me. I go where the wind and the gold take me. (Chaotic)
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2
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Contract. I live and die by the terms of the agreement. If I am paid to keep you and your crew alive, then you will stay alive. (Lawful)
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3
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Preservation. The cloud sea can be a lethal place. We must act together to keep humanity afloat. (Good)
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4
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Pragmatic. A dead patient can't pay their debt. I do what I must to ensure their survival. (Neutral)
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5
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Greed. Blood is just currency to me. The worse the wound the higher my coin. (Evil)
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6
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Discovery. Every wound treaded in the cloud sea teaches me something new. The further out I go, the more I learn.
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| d7 |
Bond |
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1
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I once broke a contract to save a crew abandoned by their tyrant captain. I'm still running from his wrath.
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2
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My medical tools belonged to my mentor who fell into the abyss below. I sail to find if there's any chance of his survival.
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3
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I owe a massive debt to a sky-port, and every contract coin goes towards paying it off.
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4
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A specific sky-ship crew is the closest thing I have to a family, even if I only sign on with them once a year.
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5
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I am secretly tracking a rare, airborne disease that wiped out my home island, looking for a cure.
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6
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I failed to save a high-ranking officer on a past contract, and I carry their bloodstained insignia to remind me of my failure.
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7
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I refuse to treat anyone who openly disrespects the sky ship we are currently sailing on.
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| d5 |
Flaw |
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1
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I am tight-fisted with my medical supplies and demand extra payment for anything beyond basic stabilizing.
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2
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I have a bad habit of pocketing interesting trinkets or "unclaimed" gear from patients while they are unconscious.
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3
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The constant altitude changes have left me with a mild dependency on soothing, medicinal herbal teas.
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4
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I am terrified of heights when I'm not on a ship; looking over the edge of a static island makes my head queasy.
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5
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I always assume people are lying about how they got their injuries.
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