For generations, your knowledge has been passed from one healer to the next through careful observation and experience. You learned to recognize medicinal plants, harvest them at the proper season, and prepare remedies that ease pain, cure illness, and restore strength. Whether serving a quiet village, a traveling caravan, or a remote frontier settlement, you became someone others sought when wounds and sickness could not be ignored.
The wilderness remains your greatest teacher. Every forest, meadow, marsh, and mountain holds plants with hidden properties waiting to be discovered by those who know where to look. As an adventurer, you continue to gather new herbs, study unfamiliar flora, and preserve rare specimens that others would overlook.
- Ability Scores:
For generations, your knowledge has been passed from one healer to the next through careful observation and experience. You learned to recognize medicinal plants, harvest them at the proper season, and prepare remedies that ease pain, cure illness, and restore strength. Whether serving a quiet village, a traveling caravan, or a remote frontier settlement, you became someone others sought when wounds and sickness could not be ignored.
The wilderness remains your greatest teacher. Every forest, meadow, marsh, and mountain holds plants with hidden properties waiting to be discovered by those who know where to look. As an adventurer, you continue to gather new herbs, study unfamiliar flora, and preserve rare specimens that others would overlook..
- Feat: Healer. Years spent tending the sick and injured have taught you how to treat wounds with speed and confidence. Even without magical aid, you understand the value of proper care, preparation, and the healing gifts found in nature.
- Skill Proficiencies:
Gain proficiency in Medicine and Nature. Your studies have taught you to diagnose illness, identify plants and fungi, and recognize the natural properties of herbs, roots, flowers, and other materials gathered from the wild.
- Tool Proficiencies: You have proficiency with a Herbalism Kit. You know how to gather, preserve, and prepare medicinal plants into useful remedies. Whether brewing restorative teas, creating poultices, drying herbs for storage, or identifying unfamiliar flora, your training allows you to make practical use of the natural world.
- Equipment: Choose A or B: (A) Herbalism Kit, Healer's Kit, Pouch, Holy Symbol, Robe, 8 GP; or (B) 50 GP
| d6 | Specialty |
|---|---|
| 1 | Healing herbs |
| 2 | Medicinal fungi |
| 3 | Rare flowers |
| 4 | Roots and barks |
| 5 | Herbal teas |
| 6 | Wild remedies |
You gain the following benefits.
Battle Medic. If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action. That creature can expend one of its Hit Point Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus.
Healing Rerolls. Whenever you roll a die to determine the number of Hit Points you restore with a spell or with this feat’s Battle Medic benefit, you can reroll the die if it rolls a 1, and you must use the new roll.
Suggested Characteristics
Herbalists value knowledge passed from one generation to the next. Many see every journey as an opportunity to discover another useful plant.Herbalists value knowledge passed from one generation to the next. Many see every journey as an opportunity to discover another useful plant.
Contacts
| d6 | Contact |
|---|
| 1 | Village healer |
| 2 | Monastery gardener |
| 3 | Traveling apothecary |
| 4 | Local midwife |
| 5 | Druidic caretaker |
| 6 | Botanical scholar |
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