You devoted yourself to the careful study of natural substances and their hidden properties. Through observation, experimentation, and meticulous record keeping, you learned to separate, combine, distill, and preserve materials that others dismissed as ordinary. Whether working in a respected laboratory, an apothecary's workshop, or a humble village stillroom, you discovered that even the simplest ingredients can produce extraordinary results when handled with knowledge and care.
Adventuring offers opportunities few laboratories can match. Every unfamiliar fungus, strange mineral, monstrous organ, and magical residue presents another chance to expand your understanding of the world. You see every expedition not only as a journey, but as an opportunity to discover something no one has studied before.
- Ability Scores:
Choose Intelligence, Wisdom, or Constitution. An alchemist relies upon careful study, patient experimentation, and the steady discipline needed to safely work with volatile materials. Success comes through observation as much as inspiration.
- Feat: Wizard Magic Initiate. Your studies introduced you to the fundamental principles of arcane theory alongside practical experimentation. Even if you are not a trained wizard, your understanding of magical phenomena allows you to reproduce a handful of simple magical effects and recognize the patterns behind them.
- Skill Proficiencies: Gain proficiency in Arcana and Investigation or History. You approach every mystery with curiosity and methodical reasoning. Whether examining magical residue, identifying unfamiliar substances, or testing strange reactions, you rely on careful observation before drawing conclusions.
- Tool Proficiencies: You have proficiency with Alchemist's Supplies. You know how to measure, distill, combine, and safely handle volatile substances. Whether preparing acids, preserving rare materials, analyzing unknown compounds, or brewing useful concoctions, your training allows you to work confidently where precision matters most.
- Equipment: Choose A or B: (A) Quarterstaff, Alchemist's Supplies, Book (recipes), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
Feature: Magic Initiate (Wizard)
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
Suggested Characteristics
Alchemists are endlessly curious. Failed experiments rarely discourage them—they simply become another lesson recorded for future study.
Contacts
| 5 |
Collector of rare materials |
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