Few substances command more respect than poison. In careful hands, it can drive away vermin, preserve valuable specimens, or provide a swift and humane end to suffering. In careless hands, it becomes as dangerous to its maker as its intended target. Your training taught you to identify toxic plants, harvest venom safely, and prepare dangerous compounds with patience and precision.
Adventuring has only expanded your knowledge. Every strange creature, unfamiliar fungus, and exotic plant offers another opportunity to study the natural world's hidden dangers. You understand that the difference between a deadly toxin and a life-saving antidote is often nothing more than careful preparation and a steady hand.
- Ability Scores:
Choose Dexterity, Intelligence, or Wisdom. Preparing dangerous substances demands precise hands, careful study, and the judgment to recognize when caution is more valuable than speed.
- Feat: Alert. Working with hazardous materials has taught you to remain constantly aware of your surroundings. You notice subtle dangers quickly and have developed the habit of reacting before a small mistake becomes a deadly one.
- Skill Proficiencies: Gain proficiency in Sleight of Hand and Nature. Your work requires a careful understanding of poisonous plants, venomous creatures, and the delicate techniques needed to safely prepare and handle dangerous compounds.
- Tool Proficiencies:
You have proficiency with a Poisoner's Kit. You know how to safely harvest venom, prepare toxins, and identify poisonous substances. Whether creating antidotes, coating a blade, or handling dangerous materials, your training emphasizes careful preparation and respect for the risks involved.
- Equipment: Choose A or B: (A) 2 Daggers, Poisoner's Kit, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
| d6 | Specialty |
|---|
| 1 | Plant toxins |
| 2 | Animal venoms |
| 3 | Monster extracts |
| 4 | Antidotes |
| 5 | Sedatives |
| 6 | Corrosive compounds |
You gain the following benefits.
Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
Suggested Characteristics
Poisoners respect dangerous substances and rarely underestimate the risks they present. Carelessness is often the greatest threat.
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