Tinker Image

Curiosity has always been your greatest tool. You learned to repair broken mechanisms, improve everyday devices, and invent clever solutions to practical problems using little more than simple materials and patient experimentation. Whether traveling from village to village or maintaining the machinery of a bustling workshop, you developed a reputation for finding ingenious answers where others saw only broken parts.

Those talents continue to serve you as an adventurer. Ancient mechanisms, curious locks, forgotten machines, and unusual devices rarely intimidate you. Instead, each presents another opportunity to understand how it works, restore it to operation, or improve upon the original design through careful craftsmanship and creative thinking.

 
Ability Scores:

Choose Dexterity, Intelligence, or Wisdom. Tinkering rewards careful hands, inventive thinking, and the practical judgment needed to solve problems with whatever materials happen to be available.

Feat: Crafter. Years spent designing, repairing, and improving countless devices have taught you that careful planning and skilled workmanship are the foundation of every successful invention.
Skill Proficiencies: Gain proficiency in Investigation and Sleight of Hand.  You have learned to examine complicated mechanisms, recognize how individual parts work together, and manipulate delicate components with confidence and precision.
Tool Proficiencies: You have proficiency with Tinker's Tools. You know how to repair, modify, and assemble small mechanical devices using practical techniques developed through years of experimentation. Whether maintaining lanterns, locks, cookware, clocks, or other intricate equipment, you understand that even the smallest component can make the difference between success and failure.
Equipment: Choose A or B: (A) Quarterstaff, Tinker's Tools, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
 
Favored Project
d8 Project
1 Clocks
2 Locks
3 Lanterns
4 Toys
5 Traps
6 Measuring devices
7 Workshop tools
8 Curious inventions
 
Feature: Crafter

You gain the following benefits.

Tool Proficiency. You gain proficiency with three different Artisan’s Tools of your choice from the Fast Crafting table.

Discount. Whenever you buy a nonmagical item, you receive a 20 percent discount on it.

Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan’s Tools associated with that item and have proficiency with those tools. The item lasts until you finish another Long Rest, at which point the item falls apart.

Fast Crafting
Artisan's Tools Crafted Gear
Carpenter's Tools Ladder, Torch
Leatherworker's Tools Case, Pouch
Mason's Tools Block and Tackle
Potter's Tools Jug, Lamp
Smith's Tools Ball Bearings, Bucket, Caltrops, Grappling Hook, Iron Pot
Tinker's Tools Bell, Shovel, Tinder Box
Weaver's Tools Basket, Rope, Net, Tent
Woodcarver's Tools Club, Greatclub, Quarterstaff
 
Suggested Characteristics

Tinkers are naturally curious and enjoy understanding how things work. They often carry spare parts because inspiration can strike anywhere.

 
 
Contacts
d6 Contact
1 Locksmith
2 Clockmaker
3 Inventor
4 Merchant artisan
5 Guild engineer
6 Fellow tinker
 
Tinker Image

Comments

Posts Quoted:
Reply
Clear All Quotes