Your survival of a harrowing event has caused a fiend to select you to become their emissary to this world, to carry out a mission they cannot complete themselves. In exchange for your assistance, they have granted you powers and abilities to help you survive this harsh world.
- Feat: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
- Skill Proficiencies: StealthDeception
- Tool Proficiencies: Thieves' Tools
- Languages: Thieves’ Cant
'Criminal/spy background
| d1 | 'Criminal/spy background, Assassin |
|---|---|
| 1 | Criminal Specialty |
It's in your patron's best interest to keep you alive for as long as possible, and the best way to do that is with some extra resilience and a quick escape... with a detour through the Nine Hells, of course. At level 1, you gain resistance to fire damage. At level 5, you learn the spell Misty Step, which does not count against the number of spells you know, and you can cast it once per short rest without using a spell slot; whenever you cast Misty Step in this way you disappear and reappear in a puff of black smoke. At level 10, you learn the spell Dimension Door, which does not count against the number of spells you can learn, and you can cast it once per long rest without expending a spell slot; whenever you cast Dimension Door in this way you disappear, falling as a flaming chasm opens beneath you, which closes after you descend, leaving behind no trace but the scent of sulfur and brimstone, and you appear in the new location in a gout of fire.
Spell List
spell Misty Step, which does not count against the number of spells you know, and you can cast it once per short rest without using a spell slot; whenever you cast Misty Step in this way you disappear and reappear in a puff of black smoke. At level 10, you learn the spell Dimension Door, which does not count against the number of spells you can learn, and you can cast it once per long rest without expending a spell slot; whenever you cast Dimension Door in this way you disappear, falling as a flaming chasm opens beneath you, which closes after you descend, leaving behind no trace but the scent of sulfur and brimstone, and you appear in the new location in a gout of fire.
| Spell Level | Spells |
|---|---|
| 2nd | misty step |
| 4th | dimension door |
Suggested Characteristics
'Criminal/spy background, Assassin
| d10 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 4 | In a new places, i always note where exits are. |
| 5 | I would rather make a new friend than a new enemy. |
| 6 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 7 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 8 | The best way to get me to do something is to tell me I can’t do it. |
| 9 | I blow up at the slightest insult. |
| 10 | The Job always comes before friends. |
| d7 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| 7 | I only kill those who deserve death. |
| d7 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | My ill-gotten gains go to support my family. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will become the greatest thief that ever lived. |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| 7 | I will become the greatest Assassin that ever lived. |
| d7 | Flaw |
|---|---|
| 1 | When I see something valuable, I can’t think about anything but how to steal it. |
| 2 | When faced with a choice between money and my friends, I usually choose the money. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I turn tail and run when things look bad. |
| 6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
| 7 | The Job comes first before any thing else. |
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