You were raised in an isolated, insular community cut off from the wider world. A place governed by rigid tradition, fear of outsiders, and rules no one questioned aloud. Life there was not freedom, but controlled existence shaped by silence, obedience, and things left deliberately unexplained.
At some point, you became something your people could not accept. Whether because of your bloodline, your nature, or something you could not control, you were either cast out or chose to leave behind everything you knew. You were sent away or driven away into a world you were never meant to understand, with only the barest means to survive. The world outside did not care what you were before. It only cared whether you could endure it. You learned quickly that survival is not about belonging, but persistence. You may have lived alone in the wild, or found other outcasts like yourself, but the idea of “home” has never been something you were given only something taken away.
- Skill Proficiencies:
Choose two:
- Survival
- Stealth
- Perception
- Insight
- Nature
- Medicine
- Tool Proficiencies:
You gain proficiency with:
- Herbalism Kit
- Languages: You learn one language of your choice
- Equipment:
- A set of worn traveler’s clothes
- A simple dagger or hunting knife
- A makeshift waterskin
- A small keepsake from a life that no longer exists
You know how to survive in places where survival is not meant to be possible. You can usually find food, water, or shelter in natural environments, provided such things exist at all. Additionally, other outcasts, wanderers, or those who have lived beyond society’s protection may recognize what you are. They may offer limited aid or knowledge but trust is rare, and never guaranteed.
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