You lived as a detective working for a high paying guild. You made even the most deceptive criminals slip up. But your job wasn’t only in the detective’s office. You had to complete missions around the criminal’s environment too. You mastered the art of the thieves, you learned how to use firearms in combat, and you even learned how to be agile while carrying heavy things.
- Feat: Running and Gunning
Gunner:
You have a quick hand and keen eye when employing firearms, granting you the following benefits:
- Increase your Dexterity score by 1, to a maximum of 20.
- You gain proficiency with firearms (see “Firearms” in the Dungeon Master’s Guide).
- You ignore the loading property of firearms.
- Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
Heavily Armored:You have trained to master the use of heavy armor, gaining the following benefits:
- Increase your Strength score by 1, to a maximum of 20.
- You gain proficiency with heavy armor.
- Skill Proficiencies: Stealth
Slight of Hand
Deception
- Tool Proficiencies: Thieve’s Tools
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