Created as a weapon of war, you have spent much of your existence wandering without a destination. You fought, stole to survive, and lived among mercenaries, outcasts, and travelers. Despite your violent past, you never abandoned the hope of finding a greater purpose. Every road you travel brings you one step closer to discovering who you truly are.
- Ability Scores: Increase one ability score by 2 and another by 1, or increase three different ability scores by 1 each. You can't increase an ability score above 20 using this background.
- Feat: You gain the Lucky Origin Feat.
- Skill Proficiencies: You gain proficiency in the Insight and Stealth skills.
- Tool Proficiencies: You gain proficiency with Thieves' Tools.
- Languages: You learn one language of your choice.
- Equipment: You gain two daggers, Thieves' Tools, one Gaming Set of your choice, a Bedroll, two Pouches, Traveler's Clothes, and 16 GP. Alternatively, you may start with 50 GP.
Your years of wandering shaped who you are. Roll or choose an experience that best reflects the life you lived before becoming an adventurer.
Years of surviving on the road have taught you to remain calm under pressure, adapt to unfamiliar environments, and endure hardships that would break most people. You can usually find shelter, basic supplies, or useful information among travelers, mercenaries, and other wanderers.
Suggested Characteristics
Wanderers are often quiet, self-reliant, and slow to trust others. Many seek redemption, purpose, or simply a place where they finally belong. Their experiences have made them resilient, resourceful, and willing to do whatever is necessary to survive.
Contacts
During your travels, you met mercenaries, vagabonds, innkeepers, and fellow outcasts. Some may still remember you and offer information, shelter, or a helping hand when you need it.
Previous Versions
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7/23/2026 6:11:45 PM
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7/23/2026 6:12:59 PM
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