Whether patrolling the park, directing guests, or responding to emergencies, you've spent your days keeping Kingdom Come safe. You know how to stay calm under pressure, read a crowd, and step in when things go wrong. While most guests only remember the attractions, you remember the responsibility of protecting everyone who walks through the gates.
- Ability Scores: Increase one ability score by 2 and a different ability score by 1, or increase three different ability scores by 1 each. Suggested abilities: Strength, Constitution, or Wisdom.
- Feat:
Crowd Controller (Custom Origin Feat)
You excel at protecting others and maintaining order.
- Increase your Strength, Constitution, or Wisdom by 1 (to a maximum of 20).
- You gain proficiency in the Insight skill if you don't already have it.
- When a creature within 5 feet of you attempts to move away from you, you can use your reaction to reduce its speed to 0 until the end of its turn. You can use this reaction a number of times equal to your proficiency bonus per long rest.
- Skill Proficiencies: Athletics, Insight
- Tool Proficiencies: Vehicles (Land) or Whistle/Horn (flavor), your choice of Tinker's Tools if preferred.
- Languages: One language of your choice.
- Equipment:
- Kingdom Come Security uniform
- Employee ID badge
- Two-way radio (nonmagical)
- Flashlight
- Belt pouch
- 15 GP
| d6 | Assignment |
|---|---|
| 1 | Main Gate Security |
| 2 | Tambley's Castle |
| 3 | Parade Route |
| 4 | Dragon Mountain |
| 5 | Pixie Pines |
| 6 | Overnight Patrol |
| d6 | Security Assignment |
|---|---|
| 1 | Main Gate Security |
| 2 | Tambley's Castle |
| 3 | Parade Route |
| 4 | Dragon Mountain |
| 5 | Pixie Pines |
| 6 | Overnight Patro |
Years of handling difficult situations have taught you how to remain calm in a crisis. You can usually identify the safest route through a crowded area, recognize suspicious behavior, and instinctively organize frightened people. Friendly NPCs generally trust your ability to take charge during emergencies.
Spell List
None.
| Spell Level | Spells |
|---|
None.
Suggested Characteristics
Personality Traits
- I always keep an eye on my surroundings.
- I naturally step between danger and other people.
- I crack jokes to calm tense situations.
- Rules exist for a reason.
Ideals
- Duty
- Responsibility
- Service
- Courage
Bonds
- My coworkers are like family.
- No one gets left behind.
- Kingdom Come is worth protecting.
- I take pride in helping others.
Flaws
- I have trouble relaxing.
- I don't trust strangers easily.
- I sometimes think I know best.
- I put everyone else's safety before my own.
Contacts
- Head of Park Security
- Fellow Security Officer
- Parade Coordinator
- Operations Manager
- First Aid Supervisor
- Veteran Security Trainer
When transported into the magical realm, your role as a park security officer transforms into that of a Royal Guard. Your uniform becomes enchanted armor, your radio becomes a magical communication device (if your campaign allows), and your training evolves into the instincts of a seasoned protector.
Your presence inspires confidence. Whenever you roll Initiative, choose one ally within 30 feet. That ally gains Temporary Hit Points equal to your proficiency bonus + your Wisdom modifier.
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