Note, this background does have some details that need to be added manually or watched for in session
I apologize for these notes, this is my first hand-made homebrew.
Version 4.1 - fixing details
You used to be a sacrifice for a cult, royalty, or anyone who wishes to give your soul to their Deity.
You managed to break free and run away from your captors, spending your time searching crowds for certain robes and marks of your captors
After years of training to fight if ever found, you found a sense of peace with your ability to defend yourself and now hunt for your captors to prevent any more sacrifices.
Scores to manually add
After training for years to dodge your captors, you gain +5 strength and +3 Dexterity
Abilities to keep in mind/add
After learning, you also gain advantage and extra action against God-like figures, and have the option of a special attack unique to you that you learned to attack the deity you were to be sacrificed to
Attack: [roll]1d20ad[/roll] Damage: [roll](if([roll:-1:critical], =0, 5d20, 2d12 Radiant, 2{5d20, 2d12 Radiant}.expand()))+12[/roll]
(This = 5d20 physical damage, 2d12 Radiant Damage)
CAN ONLY BE USED ONCE PER LONG REST
Gain advantage and extra action in a special attack against Godly figures
Proficiency in all weapons coated in blood
Proficiency in swords
- Ability Scores: After training for years to dodge your captors, you gain +5 strength and +3 Dexterity
After learning, you also gain advantage and extra action against God-like figures, and have the option of a special attack unique to you that you learned to attack the deity you were to be sacrificed to
Attack: [roll]1d20ad[/roll] Damage: [roll](if([roll:-1:critical], =0, 5d20, 2d12 Radiant, 2{5d20, 2d12 Radiant}.expand()))+12[/roll]
(This = 5d20 physical damage, 2d12 Radiant Damage)
CAN ONLY BE USED ONCE PER LONG RESTGain advantage and extra action in a special attack against Godly figures
- Skill Proficiencies: Deception, Stealth, Investigation
Must be manually added
Strength +5
Dexterity +3
- Tool Proficiencies: One type of gaming set, thieves’ tools
Proficiency in all weapons coated in blood
Proficiency in swords
- Languages: You know the language of your captors.
Roll a d4 for the following:
- You do not know the language or name of the one you were to be sacrificed to
- You do not know the language, but do know the name of the one you were to be sacrificed to
- You do know the language, but do not know the name of the one you were to be scarified to
- You know both the language and name of the one you were to be sacrificed to
- Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
In every organization and mission, there will be a distraction. You are perfect at pretending to be in distress to either eliminate or distract any guards. You know how to act perfectly - fake tears and everything - and know the patience of slow team members.
Some are more demanding than others, but you've mastered it all. Pick which method you used the most or roll on the table below
| d8 | Damsel in Distress Act |
|---|---|
| 1 | Blackmailer |
| 2 | Sob Story |
| 3 | Under Duress |
| 4 | Non-Lethal Blow |
| 5 | Sniper |
| 6 | Sneak Killer |
| 7 | Pickpocket |
| 8 | Smuggler |
Due to your experience, you can more easily spot signs of harm or traps in others and danger ahead.
You also have connections to other survivors of the place you escaped and have access to a network of others. Even hundreds of miles and universes away, you know who you can trust with secret messages. You are also one of those people, and may have a secret given to you for another.
Spell List
Suggested Characteristics
It's hidden well, the fear and constant search. Never remaining in one spot for too long. Most of who you used to be may be gone, but to you? It's all changed for the better for your safety and the people around you, and possible future sacrifices you're trying to save.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always aware of my surroundings. It is my priority in new places. |
| 3 | The first thing I do in a new place is find a messenger. |
| 4 | I would rather run from a good place than let them take me. |
| 5 | I am incredibly slow to trust. Lack of knowledge can be a tactic to get me back. |
| 6 | If I see someone who may know me, I run away. |
| 7 | I'm always doing something as I don't know when it will be my last time to do it. |
| 8 | I blow up at the mention of my past. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t assume everyone is against me. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I kidnap people who are targeted by the wrong people. (Good) |
| 4 | Wrath. My goal in life is to exterminate everyone connected to my attempted sacrifice. (Evil) |
| 5 | People. I’m loyal to my friends, if they can put up with me they're all that matter. (Neutral) |
| 6 | Betrayal. I don't trust anyone. All my relationships are doomed to be forgotten or broken. (Chaotic/Evil) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to the person who help me flee. |
| 2 | I send money to my old family and friends anonymously. |
| 3 | Other people are in my place, my goal is to save them all. |
| 4 | The people who took me will be infamous globally by the time I die. |
| 5 | My escape managed to convince other members to leave the group. |
| 6 | Someone I loved took my place as the sacrifice. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | New people have to earn my kindness. |
| 2 | I knew about the group that tried to sacrifice me and I did nothing until it affected me. |
| 3 | I always act before I think. Often being selfish choices |
| 4 | Everything people know about me is fake. |
| 5 | I turn tail and run when things look bad. |
| 6 | People are dead because I keep running. I’m okay with that. |
You realized you were in a cult, and not one that you should even know of. Once you found this out, you left them and integrated back into society, reformed into a unique member of society who is often contacted about your experiences, but otherwise nobody knows of that part of your life.
Previous Versions
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7/26/2026 12:48:25 AM
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7/26/2026 1:32:45 AM
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7/26/2026 1:41:01 AM
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7/26/2026 1:54:44 AM
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