Cursed Survivors are individuals who lived through a supernatural calamity and carry a lingering curse as a result. Their traits reflect the trauma of their past, the strange powers or afflictions they now bear, and the hardened instincts of someone who has faced death and walked away changed.
Something terrible happened — something no one should endure. You survived it.
Maybe you were the lone survivor of a monster attack, a victim of forbidden magic, a witness to a ritual gone wrong, or someone who brushed against a powerful curse that should have claimed your life. Whatever the cause, you emerged alive… but not untouched.
The curse clings to you. It might manifest as nightmares, strange marks, flickers of unnatural power, or a sense that something is watching you. You’ve learned to live with it, even use it, but you know it could flare up at any moment.
Some fear you. Some pity you. You keep moving because stopping means facing what happened — and what still hunts you.
- Feat: Your curse manifests subtly, granting you strange resilience and insight.
You gain the following benefits:
Curse Sense
You can identify whether an object, creature, or location is affected by a curse or lingering magic. You don’t learn details — only that something is wrong.
Survivor’s Tenacity
Once per long rest, you can reroll a failed saving throw against being frightened, charmed, or possessed.
Uneasy Aura
Common folk instinctively sense something unusual about you. They may avoid you, but they are also reluctant to harm you or turn you away.
- Skill Proficiencies:
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Survival
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Arcana
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- Tool Proficiencies: Herbalism kit
- Languages: One language of your choice
- Equipment:
You start with:
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A small charm or talisman meant to ward off your curse
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A journal containing fragmented memories or drawings of what happened
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A set of traveler’s clothes
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A pouch containing 10 gp
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Curse Sense
You can identify whether an object, creature, or location is affected by a curse or lingering magic. You don’t learn details — only that something is wrong.
Survivor’s Tenacity
Once per long rest, you can reroll a failed saving throw against being frightened, charmed, or possessed.
Uneasy Aura
Common folk instinctively sense something unusual about you. They may avoid you, but they are also reluctant to harm you or turn you away.
Suggested Characteristics
Personality Traits
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I sleep lightly and wake at the slightest noise.
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I constantly scan my surroundings for danger.
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I speak in short, careful sentences.
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I avoid talking about my past unless absolutely necessary.
Ideals
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Endurance. I survived once; I’ll survive again.
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Redemption. My curse can be controlled — maybe even used for good.
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Knowledge. I must understand what happened to me.
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Freedom. No curse will dictate my fate.
Bonds
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I’m searching for the one who caused my curse.
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Someone else survived with me — I must protect them.
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My curse is tied to a place I fear returning to.
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I carry a token from the night everything changed.
Flaws
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I’m paranoid and trust almost no one.
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I freeze when confronted with reminders of my trauma.
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I’m reckless when trying to prove I’m not afraid.
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I believe my curse will eventually consume me.
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