Wandering Tinkerers travel from place to place fixing tools, crafting odd gadgets, and trading clever inventions. Their traits reflect their resourcefulness, mechanical curiosity, and the practical knowledge gained from a life spent on the road with nothing but their tools and imagination.
You’ve spent your life on the move — following trade caravans, drifting between villages, or wandering alone with a pack full of tools and half‑finished inventions. You fix what’s broken, build what’s needed, and tinker with anything that sparks your curiosity.
Some people see you as a helpful traveler. Others think you’re strange, eccentric, or unpredictable. But everywhere you go, you leave behind repaired hinges, improved tools, and the occasional bizarre contraption that no one fully understands.
You’ve learned to survive through creativity, improvisation, and charm. The world is your workshop, and every new place offers new materials, new problems, and new inspiration.
- Feat:
Handy Fixer
Your experience repairing and modifying objects makes you invaluable in any settlement.
You gain the following benefits:
Quick Repair
You can repair a mundane object (tool, hinge, lock, wheel, weapon, etc.) in 10 minutes if you have your tools. This does not restore magical items or severely damaged objects, but it can make broken items functional again.
Tinkerer’s Insight
When examining a mechanical or crafted object, you can immediately identify:
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Its basic function
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Its weak points
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Whether it’s trapped or rigged
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Whether it can be safely disassembled
Community Helper
Small communities often welcome your skills. You can usually secure simple lodging or a meal in exchange for minor repairs or tinkering work.
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- Skill Proficiencies:
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Investigation
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Sleight of Hand
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- Tool Proficiencies:
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Tinker’s tools
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One artisan’s tool of your choice
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- Languages: One language of your choice
- Equipment: You start with:
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A set of tinker’s tools
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A pouch of assorted gears, springs, wires, and scrap metal
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A small journal filled with sketches and invention ideas
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A set of traveler’s clothes
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A pouch containing 12 gp
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Your experience repairing and modifying objects makes you invaluable in any settlement.
You gain the following benefits:
Quick Repair
You can repair a mundane object (tool, hinge, lock, wheel, weapon, etc.) in 10 minutes if you have your tools. This does not restore magical items or severely damaged objects, but it can make broken items functional again.
Tinkerer’s Insight
When examining a mechanical or crafted object, you can immediately identify:
-
Its basic function
-
Its weak points
-
Whether it’s trapped or rigged
-
Whether it can be safely disassembled
Community Helper
Small communities often welcome your skills. You can usually secure simple lodging or a meal in exchange for minor repairs or tinkering work.
Suggested Characteristics
Personality Traits
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I can’t resist fiddling with any gadget I see.
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I talk to my inventions as if they’re alive.
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I’m endlessly curious about how things work.
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I always have a strange idea for a new device.
Ideals
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Creativity. There’s always a clever solution.
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Wanderlust. The world is full of things to discover.
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Helpfulness. A fixed tool can change someone’s day.
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Ingenuity. Problems exist to be solved.
Bonds
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I carry a broken invention I’m determined to finish.
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Someone taught me everything I know — I owe them everything.
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I’m searching for rare materials for my greatest creation.
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My tools are my most treasured possessions.
Flaws
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I get distracted by new ideas too easily.
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I sometimes “fix” things that weren’t broken.
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I hoard scrap materials obsessively.
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I overestimate my inventions’ reliability.
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