Across the world are those who pursue craft: Weaving, baking, painting. Then there are those who pursue knowledge: mathematics, arcana and history. Then, we have those who pursue both. They combine the study of medicine with the creation of mystical tonics and the growth of wondrous herbs. They spend most of their lives in cluttered shops smelling of lavender oils, medicinal powders of sulphur and long-dried herbs. They experiment and learn. Some test poison, some create remedies, but most save lives.
- Ability Scores: Due to your constant learning of nature and its properties, as well as self-testing and trial of the most vile creations, you gain the following:
- +2 Intelligence
- +1 Constitution
- Feat: Due to your constant voluntary consumption of poison, you gain the feat:
- ‘Tough’
- Skill Proficiencies: You are proficient in Medicine and may choose between a proficiency in nature or investigation if taking the base background. Taking the variant background (shown below) will give proficiency in medicine and a choice between animal handling and arcana.
- Tool Proficiencies: You may choose to be proficient in one proficiency out of these three.
- Healer’s kit
- Herbalist kit
- Alchemist’s supplies
- Equipment: You start with either option 1 or 2
1. Alchemist’s supplies, herbalist kit, healer kit, a change of clothes and 5 GP
2. 70 GP
Common-Folk in certain villages may come up to you and ask for medicine and healing in exchange for free and (probably) safe lodging. You may choose to accept these requests or deny the,
Instead of searching for poisons and herbal remedies for all, you take care of something else. From ferocious beasts to lifelong companions, you care for them and prepare effective cures better suited for creatures instead of adventurers. It may be a harder walk of life for healers, but a more rewarding one.
Your presence is calming to monstrosities and creatures alike. You may heal and care for animals found in villages, in exchange for the village’s goodwill. Additionally, you may calm and protect distressed or aggravated creatures in the wilds. Who knows, perhaps an odd owlbear cub could even stumble their way into your heart.
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