You have experience formulating and selling drugs, which have given you some widely applicable skills. Used to working with your hands, you are also skilled with other tools, and are used to using charisma to sell your creations under the radar.
- Ability Scores: Charisma, Dexterity, Constitution
- Feat: Crafter
- Skill Proficiencies: Medicine and Sleight of Hand
- Tool Proficiencies: Poisoner's Kit
- Equipment: Choose A or B: (A) 1 Daggers, Poisoner's Kit, Weaver's Tools, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP