Abducted To The Feywild Image

At a young age, you were abducted to the feywilds by an archfey, raised there for years until your current age. Only so many years passed for you, but upon your return to your home realm, a large amount of time has passed. Most likely, everyone from your pervious life is gone, and now you're alone in a world that has forgotten you.

 
Feat: Magic sense

Being trapped in the feywilds for so long, you've developed the ability to passively sense magic, and what it originates from. though you cant exactly pinpoint what kind of magic it is.

 
Suggested Characteristics
d3 Personality Trait
1 Time-Displaced: I frequently confuse current mortal history with events that happened centuries ago, forgetting that the mortal world ages while the Feywild stands still.
2 Hyper-Sensitive: The mortal world feels incredibly dull, quiet, and colorless compared to the vibrant madness of the Fey Realm; I am constantly seeking intense flavors, bright colors, or loud music.
3 Capricious Moods: My emotions shift as rapidly and violently as the weather in the Feywild—laughing one moment and furiously vengeful the next.
d3 Ideal
1 Freedom: "No one will ever hold my leash, lock my cage, or bind me to a contract ever again." (Chaotic)
2 Wonder: "The world is full of hidden magic, and I must experience every wild, beautiful thing it has to offer." (Any)
3 Restoration: "I will find a way to reclaim the years stolen from me and fix the timeline of my broken family." (Neutral)
d3 Bond
1 The Lost Lineage: I am searching for the descendants of my original family. Even if generations have passed, I want to know what became of my bloodline.
2 The Exotic Seed: I escaped the Feywild with a single, glowing seed of a sentient world-tree. I must find the perfect, untainted mortal soil to plant it, as it holds the key to bridging our worlds peacefully.
3 Fey Amnesia: I cannot remember my original mortal name or childhood. Whenever I try to recall my past before the abduction, my mind fills with static and the smell of autumn leaves.
d3 Flaw
1 The Rule of Hospitality: I am pathologically incapable of refusing food, drink, or shelter offered to me, forgetting that mortal gifts rarely carry sinister magical contracts.
2 Emotional Volatility: I do not understand mortal emotional restraint. If I am sad, I weep uncontrollably; if I am slighted, my immediate instinct is a generational curse.
3 The Price of Truth: I am physically unable to tell a direct lie. I can twist words, omit facts, and mislead, but a bald-faced lie chokes me.
 

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Abducted To The Feywild Image

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