Fascinated by the ingenuity of the Quatryl and ancient arcane artifacts, you travel the world. Your trained eye instantly recognizes the true value of strange desert crystals and relics.
- Ability Scores: Intelligence, Charisma, Dexterity
- Feat: Magic Initiate or Skilled
- Skill Proficiencies: Arcana and Insight
- Tool Proficiencies: Alchemist's supplies or Glassblower's tools
- Equipment: Choose A or B: (A) Alchemist's supplies, a small magnifying glass, a carved collector's box with 3 rough crystals, Traveler's Clothes, 10 GP; or (B) 50 GP
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