Raised in the shadowy workshops of great cities, you repair everything from complex locks to arcane relics—and know exactly how to defend yourself.
- Ability Scores: Dexterity, Intelligence, Constitution
- Feat: Mobile or Savage Attacker
- Skill Proficiencies: Sleight of Hand and Stealth
- Tool Proficiencies: Thieves' Tools
- Equipment: Choose A or B: (A) Thieves' tools, tinker's tools, a set of traveler's clothes, a bag of caltrops, 10 GP; or (B) 50 GP
Comments