You have all of the background and characteristics of a sailor, but you did not join the ship willingly. You were taken off the streets as a child and impressed into service on an Elvish ship. This also gives you the background and characteristics of an urchin. You also gain proficiency in the language of the people of ship who impressed you.
Sailor
You lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.
Urchin
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
- Ability Scores: Strength, Dexterity, Wisdom
- Feat: Tavern Brawler
- Skill Proficiencies: Acrobatics, Perception, Stealth, and Sleight of Hand
- Tool Proficiencies: Navigator's Tools
Disguise Kit
Thieve’s Tools
- Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, items]a map of the city you grew up in[/items], items]a pet mouse[/items], items]a token to remember your parents by[/items], 20 GP; or (B) 50 GP
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
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