You were a promising musician whose audiences disappeared. Whatever happened, the bookings stopped. You sold what you could, packed what remained, and took to the road. Failure proved unexpectedly educational. You’ve performed for hostile crowds, slept in barns, talked innkeepers into extending credit, traveled alone between towns, and learned that entertaining people is only one part of surviving as an entertainer.
You’re no longer waiting for your big break. You’re going to find it.
- Ability Scores: Wisdom, Dexterity, Charisma
- Feat: Lucky
- Skill Proficiencies: Acrobatics and Performance
- Tool Proficiencies: Choose one kind of Musical Instrument
- Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP
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