For generations, arcane magic was banned in Renmir, yet the Arcanists refused to let it vanish. Masters and apprentices kept ancient knowledge alive in secret, even as the Crowns Guard hunted them down and the Crown branded them dangerous rebels. Not every Arcanist shared the same beliefs or methods, but all learned to be cautious about whom they entrusted with their knowledge. The Crown and its laws are gone, but the old distrust of arcane magic remains.
- Ability Scores: Dexterity, Intelligence, Charisma
- Feat: Magic Initiate (Wizard)
- Skill Proficiencies: Arcana, Deception
- Tool Proficiencies: Alchemist’s Supplies
- Equipment: Equipment: Choose A or B: (A) Component Pouch, Dagger, Explorer’s Pack, Traveler’s Clothes, 11 GP; or (B) 50 GP
Setting Trinket: A hidden page of arcane notes or another keepsake from your teacher.
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