You found yourself trapped in the Feywild- either ending up there by accident or being kidnapped by Fae- and were forced to survive. You learned to navigate the tricksome wilds, avoid poisons, and escape vicious beasts. You eventually managed to escape and return to the Material Plane, but you are forever changed, marked by the wilds.
- Ability Scores: -12 Strength
-8 Dexterity
-12 Constitution
-14 Intelligence
-13 Wisdom
-16 Charisma
- Feat: -Darkvision 60ft
-Medium Size
-Fey Ancestry: Advantage against saving throws against charmed, and magic can't put you to sleep.
- Skill Proficiencies: -Survival
-Perception
- Tool Proficiencies: -Poisoner's Kit
-Pan Flute
- Languages: Common, Sylvan
- Equipment: -Waterskin
Spell List
| Spell Level | Spells |
|---|---|
| 1st | feather fall, magic missile |
| 2nd | misty step |
| 3rd | counterspell, fear |
| 4th | confusion, polymorph |
| 5th | creation, hold monster |
Suggested Characteristics
| d1 | Personality Trait |
|---|---|
| 1 | Slow to trust |
| d1 | Ideal |
|---|---|
| 1 | Creative |
| d1 | Flaw |
|---|---|
| 1 | Has trouble forming relationships |
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